
PC Games Hardware interviewed Mark Randel, President and Chief Technologist at Terminal Reality, and Joe Kreiner, VP Sales and Marketing for Terminal Reality's Infernal Engine about Ghostbusters: The Video Game. According to what they said, the PC version will have far more visual features like SSAO and will also offer support for up to 8 CPU threads.

Matt writes: "10 years ago Ghostbusters The Video Game was released on Xbox 360. A decade later the remaster has been released. We review Saber Interactive's latest game."

WTMG's Todd Eggleston: "Ghostbusters The Video Game is nostalgia done right, and puts you right back in 1984. It isn’t a masterpiece of a game, and neither was the movie, but it reminds us again that it is ok for entertainment to just be entertaining. It is a game that deserves to be remastered and remembered. And 35 years later, it also serves to remind us that a remaster doesn’t always need to be Fall Out Boy and Missy Elliott. Sometimes, Ray Parker Jr. is exactly who you need to call."
Joseph, Josh, and Chris discuss Fortnite Season 2, Okami 2, and the continuing Blizzard controversy.
BTW Grass is green, the sky is blue! WATER iS WET!!!!
Of course it's better on PC. Games ALWAYS look better on PC when they're developed for it from the ground up. Ports are different, though many console-to-PC ports are better on PC anyway (Mass Effect, por ejemplo)
breaking news, an f50 ferrari with some 415killowatts of power goes faster than a toyota yaris with its 45kw.....who would have known
f@@k the pc lets get back to play consols guys.