
Speaking to the WSJ at GDC 2009, Reggie (Nintendo Of America President) had somewhat harsh words about the recently announced OnLive gaming service.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
This from a guy who's console has a virtual arcade?!
I have to agree with the guy. Anyone who's played Halo or COD4 with a full server can attest for the amount of lag. Considering consoles do most of the work while the server just spits bytes back and forth. I can imagine a server not only runing the game but decompressing the video back to the gamer. Considering you'll also need a 5mps connection for HD games. I'll stick to consoles.....
I'm still waiting for a smooth game on SSBB.
Reggie do us all a favor and STFU!
I think he should be worrying about his own Console's lag issue...ie Dragon Ball Z, SSBB??? Yeah reggie I dont think these work.