
The first thing Destructoid noticed about Arkham Asylum is how damned pretty it is. The combos Batman endlessly chains together move just as fluidly as his cape, which, according to the representative they played alongside, was a particular point of pride for the dev team.
Destructoid played through three "challenge rooms" that, while not an actual part of the singleplayer campaign, use existing areas and enemies from the story mode and are gradually unlocked as the player progresses and completes "Riddler Challenges." What these story mode "Riddler Challenges" might entail was not explained, but they were guaranteed that there would be a reasonable amount of them.

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Batman: Arkham Asylum's powerful intro paves the way to an excellent gameplay experience, even almost 15 years later.

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