
During the Experimental Gameplay Sessions yesterday, developer Jenova Chen revealed several features that his team tried and then removed from the PS3 downloadable game "Flower."
They removed:
* Timers, which they thought might help motivate the player
* Desert terrain, which would cost any players who flew over it some petals
* Spells, which were part of a system that allowed the player to gain improved flight abilities
* Orbs, into which players were going to deposit petals in order to unlock checkpoints

KnowTechie writes: Looking for some games to play that are meant to be a relaxing experience? We've got you covered with 10 games worth checking out.
Great recommendations, I love all the games listed that I've played so far. Going a bit stir-crazy with the constant WFH during this time. Thanks!!

Nelia writes: "Spring is nearly here and to celebrate we've put together a list of some of the best Springtime video games for the upcoming season."

WTMG's Leo Faria: "Flower is a gorgeous, well-crafted and relaxing game, but I have to say, I don’t get the massive love towards it. Its “story”, if you can call it that, is far from deep and thought-provoking as some say it is, its duration is borderline insulting for its asking price, and it just doesn’t motivate you to replay it after you’re done with its half a dozen levels. Sadly, Flower isn’t as meaty as it should be. A fair point in a way, given it’s a game about plants…"
I smell expansion pack. I wouldn't complain either.