
Richard Walker Writes:
"Currently, there are still some placeholder animations and lip-sync issues to be rectified, so we've not had the chance to look at a finished version as yet. Nevertheless, Ghostbusters is looking like it will effortlessly provide a fantastic single-player experience. As for that multiplayer though, we're still feeling stung by the lack of co-op to welcome the touted online modes, leaving us only with a bitter taste in the mouth imagining what could (and should) have been. There're a wealth of online multiplayer options to play with including full VOIP support, 12 maps, two co-operative modes (instant action and customisable campaign mode), leaderboards and a bestiary of captured ghosts to compile. Despite all of this, the online support only caters for two players rather than the full team of four you'd have expected. Imagine a Horde type mode a la Gears of War 2 fighting waves of ghosts as the complete team of four. We also still find it very difficult to accept the exclusion of local multiplayer: this of all movie licences was surely tailor-made for split-screen. Regardless of our misgivings, this does have the tools and the talent, but will it save the day? Stay tuned."

Matt writes: "10 years ago Ghostbusters The Video Game was released on Xbox 360. A decade later the remaster has been released. We review Saber Interactive's latest game."

WTMG's Todd Eggleston: "Ghostbusters The Video Game is nostalgia done right, and puts you right back in 1984. It isn’t a masterpiece of a game, and neither was the movie, but it reminds us again that it is ok for entertainment to just be entertaining. It is a game that deserves to be remastered and remembered. And 35 years later, it also serves to remind us that a remaster doesn’t always need to be Fall Out Boy and Missy Elliott. Sometimes, Ray Parker Jr. is exactly who you need to call."
Joseph, Josh, and Chris discuss Fortnite Season 2, Okami 2, and the continuing Blizzard controversy.