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40°

Why Do People Hate The Graphics Obsessed?

It is no longer cool to worship graphics. That much is pretty clear, but why not?

In this article the author looks at why so many gamers seem to hate those who are obsessed with graphics and employ extreme terms such as 'graphics whore' to describe them

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michellejbuss.wordpress.com
I_LOVE_MYSELF6247d ago

Good graphics doesnt mean good game... Yes im looking at Killzone2 as I say that... ITS PROOF!

michellejbuss6247d ago

Do you think it has to be part of the package though or can you do without it. Killzone 2 is a good game even if you don't like it but clearly not just because it looks great it has more going on than that. Kicking AI for a start.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney15d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage16d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman15d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb14d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.