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Microsoft Begins Third Annual Dream-Build-Play Competition with Updated Development Kits

Kicking-off the Game Developers Conference in San Francisco, Microsoft today announced the third annual Dream-Build-Play global game development competition that encourages aspiring and hobbyist developers to create new and innovative games for Xbox360.

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electronictheatre.co.uk
interrergator6282d ago

that xbox looks awsome iti want

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The 7 In-Jokiest Achievements Where You Had to Be There

OX writes: "With certain achievements, game developers indulge in some crafty in-jokery that you'll only get with a bit of insider knowledge, leaving those not in the know utterly baffled as to what they've just unlocked and why. Join us for seven achievements and trophies that really need some explaining."

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outsidexbox.com
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The least-wanted Xbox 360 games ever made (or perhaps the least-known)

GR:

"As of right now, the list of Xbox 360 games that people want to be playable via the Xbox One's backwards compatibility boils down to a popularity contest. 'Letting the fans decide' is one of the easiest ways to make a gigantic corporation like Microsoft feel more personable, and thousands of gamers have jumped at the chance to vote on the Xbox Feedback page for the games they'd love to see make the transition. The current frontrunners include no-brainer picks like Call of Duty, Red Dead Redemption, and Skyrim, and we've all got some personal favorites on our wishlist for Xbox 360 oddballs than can shine again on Xbox One."

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gamesradar.com
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Salt and Sanctuary, Ska Studios: Front Towards Gamer Radio 251

The first Front Towards Gamer Radio interview in over a year, and we kick off 2015 with a doozy! Do you like Dark Souls? Well, what about a stylized, 2D Dark Souls? Well, look no further, because James and Michelle Silva, the two-headed juggernaut that makes up Ska Studios, has just the answer for you with Salt and Sanctuary! The Silvas also talk about where they came up with the concept of one of their first big hits, The Dishwasher, the transition from being an Microsoft developer and jumping over to Sony for the PS4, and why they changed their name from the original studio name, Totally Screwed?

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ftg.operationsupplydrop.org