
Onlive has gone live. At GDC 2009 the company is set to launch a revolutionary On demand game service that may turn the industry on it's head. Spearheaded by an man with a massive track record, could this be the service which stops gaming consoles as they exist today? Perhaps a better question...Is Onlive good for gaming? The Kingslayer's Journal discuss this ground breaking development.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I think this is going to be great if the subscription stays low. There are a ton of pc games I want to play.
Nothing great about a system that only support 480P to 780P. Unless they can Jag the resolution up to 1080P, it's a no go for me.
OMG, Kingslayer one of the biggest 360 fanboys has his own blog and it was approved?
it well faill because it need high speed internet that less ppl support it
Imagine a new breed of fanboys.