
Imagination Technologies, the firm that designs the PowerVR graphics core used in the iPhone, has announced a new generation of its SGX design with multi-processor support, providing embedded graphics applications such as a future iPhone with up to 16 cores.
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The winner of the Pokémon Go Championship grand finals in Orlando was stripped of their title, allegedly for 'unsportsmanlike conduct' during their victory celebration. The celebration involved the winner removing their headset, standing up, and pumping their fists before shaking hands with their opponent. Many believe the ruling was excessive and that winner's victory celebration was tame compared to celebrations by winners in other competitive games.
There are people that get offended seeing others just enjoying a moment, or enjoying a hobby, or just having fun.
Can someone explain to me what is so problematic with this? I watched video multiple times and all I see dude having bit of celebration. None of his actions felt aggressive or seem like they symbolize anything... Like winning sure deserves bit of celebration like that. I mean who wants to live in the world where you aren't allowed to be excited or have bit of burst of happiness when you win? Like was he supposed to act like emotionless robot? He should be allowed to have bit of his victory "hell yeah" moment, even if it is before shaking hands with opponent. Like it is not like he didn't shake hands or whatnot. And it is not like he is like some super serious government official to have to stick to protocol to a letter. This whole thing is just ridiculous.
What's the point of this in a mobile? I can see it in a dedicated device such as a DS or PSP, but the iPhone already has enough stuff to drain the battery, most importantly the phone radio itself.
They'd prolly release it with a longer life battery! lol
*maybe! :)
~funkyellowmonkey(ps3 id)~
I don't know how this is related to the iphone, when they state: "The company has expressed a desire to push out of the embedded space and into the desktop computing market dominated by NVIDIA and AMD's ATI.".
I mean, the PowerVR was a embedded GPU used in gaming since forever. Most known in the Dreamcast, but also all Naomi II based boards, or the MK-VI from Aristocrat to name a few. The difference in the PowerVR series always was a "deferred" render pipeline to other with strict shader architecture.
They most likely have changed that now, and use a more complex - but still linear scalable - GP-GPU core. The PowerVR was always scalable. Before due to its tiled based render engine.
I mean, yeah, a lot of embedded devices use it, could well make a comeback into mainstream. OpenCL alone won't cut it, though, and Windows is occupied by DX, Cuda and ATIs shader language. Just shows we need an open shader language rather sooner then later. (Larrabee comes to mind here, too)
Still, this is good news. We now know that the iPhone will be even more powerful than it is now and probably have games that play like on the psp.
I would play a game on the psp but I won't carry it...I would carry my iPhone, however.