
DarkZero:
"More akin to a racing game than any 3D platformer or first person shooter, Dice have encapsulated the essence of free-running and as a result, this package develops everything that was good about Mirror's Edge, and ultimately it's everything the original game should have been. It's a triumphant re-imagining of a game that deserves a second chance and for 800 points, anybody who still owns a copy of Mirror's Edge owes it to themselves to get it downloaded."

The Lost Gamer takes a look back at EA and DICE's Mirror's Edge title, and what made it such a unique gaming experience.

NextGN Writes: "This list is meant to try and encompass some of the toughest Trophies out there. Bear in mind, these trophies may or may not be time consuming – but they are definitely hard to get. Only games that feature Platinum trophies are included, if not – PAIN and Soldner X would leave no room for the rest. Bear in mind these are in no particular order."
Killzone 2 on Elite Was a B*tch at the End
Probably the Most Difficult of Trophys
But i'm proud to say that is one of my Most Prized Trophys in my Vast Collection
350 shards for a bronze....now that takes the biscuit. Still got 2 to find then ill have my platinum
Those all do sound hard. I would say the hardest achievement/trophy I know of would be getting a fully upgraded relic weapon on FFXI. I think it's some low amount of points too...those take 1-2 years to make XD

Nominations for Develop Industry Excellence Awards are unveiled, and two developers are likely to walk away with most of them.
Rockstar and Media Molecule will be contesting for the most category nominations. Rockstar snags six of them with GTA: Chinatown Wars and GTA IV: The Lost and the Damned from Rockstar while Media Molecule's LittleBigPlanet alone is nominated for another five.
Wouldn't be surprised if Rockstar takes all their 6 nominations and brings home several prizes =)