
Avalon Code is one of those games that sounds great on paper, but is unable to live up to the potential inherent in the basic idea of the game. There's nothing truly bad or wrong about the game; it's just that everything Avalon Code has to offer has been done in numerous other games, including other games made by Matrix themselves. The crux of the game's problems lies in the very poorly implemented Mental Map system and how awkward this system gets once you get to chapter three and beyond. At the end of the day, Avalon Code has too many flaws that prevent this from being a quality gaming experience and as such, prevents me from recommending it save to the curious or action rpg junkies.

A fun, new, interesting experience that separates itself nicely from the rest of the crowd with the use of the Book of Prophecy. If you are looking for something to play at the moment, Avalon Code is definitely worth some attention. It's a little slow to start, but it soon picks up into an exciting experience. Matrix have tried something different, and managed to pull it off with smooth execution.

GameKult: Once is not custom, the beginning of Avalon Code starts with the end. The end of the world, of course, since RPG is not Japanese as the planet is not in danger.

Nintendo Life writes: "Role playing games are rapidly becoming a staple genre for the Nintendo DS, with more and more quality titles arriving on the handheld. With Final Fantasy games, Dragon Quest releases and even new titles in the form of Nostalgia and Sands of Destruction, there is a lot of competition among a crowded market so Avalon Code needs something special in order to stand out. While it has an original idea and is quite charming, key gameplay faults prevent it from riding amongst the best of the genre."