
ATC 1982 of 2Old2Play has interviewed the developers of the upcoming Xbox Live Arcade/PlayStation Network/PC puzzler Flock!, which involves UFOs and … sheep.
Excerpt: "The visual style is really important to us. Once we hit on the visual style for Flock! and started to build the game around that, we knew it was what we wanted. We hope that the games we make use the art style to feed into the gameplay, and vice-versa. It's important to us too that the game really grabs the player at first glance – and one of the ways to do that is to ensure you stand out visually from the crowd. Also one of the most fun things about developing Flock! was that it wasn't realistic, and anything was possible due to the frivolous nature of the art style."

VGChartz's Lee Mehr: "It's fitting that Flock wants to treat players like its plethora of creatures: softly wooing you to stay as long as you wish. Sure, it still utilizes basic design principles: the wonder of what's hiding beneath the clouds, frilly cosmetics to alter your style, and an engaging collect-a-thon system wedded to the main objective; however, you never feel confined by them. That description may seem too abstract and imperceptible in writing, but that warmth within its design is immediately felt with a controller in hand. Sometimes that relaxed vibe could've been more substantive in its quest structure, but leaning too far would've diminished its unique identity. For whatever creative or technical missteps, virtually anyone who Flock Tuahs Richard Hogg & Hollow Ponds' latest is sure to enjoy it."

Flock is the latest game from Hollow Ponds and Richard Hogg. Nurture and guide your own flock of adorable flying creatures.

Review - Consider Flock like the finest of fine wines: enjoyed best with a group of friends having a chat, taken at your own pace, not rushed