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150°

The De-Evolution of Gaming?

GamingVice.net:

"Have you ever noticed the difference between games that came out 15+ years ago and now? And I don't mean graphically, or the addition of online play…or the format used for the games itself. Something in the gameplay has changed and makes games feel more random or cheap than anything and less strategically challenging unless you play against another person.

Developers seem to be more focused on how many enemies you see on the screen, or the quality of the graphics, or what the online features are rather than making the gameplay the strength and everything else a bonus."

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gamingvice.net
NJShadow6300d ago

VERY GOOD ARTICLE. I know exactly what you mean, something just feels.... different now. Recently I was playing Cool Spot on my Genesis and thought, wow, this is a game that's basically an advertisement for 7Up and yet it's FREAKIN' GREAT. I'm quite glad that someone has finally touched on this. EXCELLENT. Although there are MANY excellent games out right now, even with graphics getting more and more real to life, it does indeed feel like something has changed.

Raz6299d ago

Part of it is economics - until the global economy gets back on its feet, developers aren't going to take many risks; preferring instead to capitalize on existing IPs and similarly 'guaranteed' revenue.

There'll always be gems amongst the dross, but I wouldn't expect anything truly spectacular or groundbreaking from disc releases for a while - network games, on the other hand, are cheaper to make; so we get great games like flOwer and various other experimental formats like Noby Noby Boy.

Struz6299d ago

Now that there are various "pre-defined" genres like FPS, TPS and RTS developers can choose to recycle these. This is often cheaper and the devs have the knowledge that there is already an established group who like the genre as is.

Thus developers don't innovate as much which means that games are worse in a lot of criteria.

rockleex6299d ago (Edited 6299d ago )

Big games are trying to deliver an adventure... an experience that is unforgettable.

For some reason, most developers forget to keep the old ingredients while adding the new ones.

Little Big Planet brings us back to the old days.

But MGS is one of the fine examples of how to keep the old elements while creating a cinematic adventure. Especially if you look at MGS1 and MGS3. ^_^

(MGS4 slightly falls off track from time to time)

rockleex6299d ago

Blockbuster games cost a lot to make. So the developers have to make the gameplay enjoyable AND beatable for most people, otherwise they'll lose a lot of sales.

But once again, MGS proves that you can have both. Psycho Mantis, The End, The Sorrow, etc. ^_^

By the way, you WILL die when you face The Sorrow... but you can still win, somehow. >:D

N4g_null6299d ago

"rockleex -
1.4 - Think about this...
Blockbuster games cost a lot to make. So the developers have to make the gameplay enjoyable AND beatable for most people, otherwise they'll lose a lot of sales.

But once again, MGS proves that you can have both. Psycho Mantis, The End, The Sorrow, etc. ^_^

By the way, you WILL die when you face The Sorrow... but you can still win, somehow. >:D "

This is the problem. You spelled it out right there. The hardcore gaming that rewarded skill has been toned down so that mnore casual gamers could play it which is actually due to the need of paying for HD development. You see why I don't like HD gaming in some ways now. I don't really blame this on HD gaming because the PS brand made bad graphics in 3d ok. the PS1 had no z buffer to correct the texture wiggle but you all loved it. The PS2 did have enough of every thing and caused games like res evil 4 two look worst than N64 games. Now we have the Wii which is barely a step forward in terms of graphics and shaders yet you can play every thing from the past on it except the forgettable PS era.

The way HD gaming is set up is beggs for it's own demise. High cost equal higher demand for better graphics. Yet it does not demand higher game play values, just online play because these are new customers that don't play games they watch them. If they are not watching them then they are online using instant messenger with guns. This is not what you build a video game empire on this is a reciprocal group that will soon collapse in on it self just like PC gaming. In fact it is not that much different from traditional Hardcore gamers yet they don't want a challenge. They want low hanging fruit, which is a term you here developers use a lot. It make sense for them but not for gamers.

The problem will fix it self since their is no monopoly in gaming.

+ Show (2) more repliesLast reply 6299d ago
resistance1006300d ago

Agree...mostly.

Especially the games getting easier part. I brought Sega Mega Drive: Ultimate Collection the other day and i'm also struggling to get pass parts of the game i used to find easy.

Miraak82 6300d ago

good read , but I can say one thing , alot of the DL'able games from PSN that I've played are very very challenging, Hummelstrumner-X, pixeljunk eden & monsters, Cuboid, Super stardust HD, everyday shooter, echocrome , those are game where its gonna take you a few tries to get even the first lvl right , I usually buy games like those from the store when I'm in a hardcore mood, but for the most part when I buy retail bought games its usually for mindless fun and wanna just get lost in a adventure

NJShadow6300d ago

Yeah, it's interesting. A lot of the downloadable titles on platforms have that extra quality touch that many games lack. Simple graphics, simple style yet tough gameplay = great.

You Already Know6300d ago

thanks for the response, I agree....I'm a big fan of the PSN downloads...

I just find it odd that the $9.99 games offer more of a challenge than the $59.99 games....

I'd like to see a combination of what the expensive games offer and what the PSN titles offer....

DelbertGrady6299d ago

The $59.99 games are designed to appeal to everyone. If they made the default setting as hard as in the old days (when many of us went directly to the options menu and set the dificulty to easy) they would alienate potential buyers. Turn up the difficulty if you find the game to easy =)

But I agree with you that developers focus less and less on what's important, to make the game fun to play. A good example this gen of how gameplay beats graphics and ultra-advanced controls is Earth Defense Force 2017 for the 360. I find myself replaying it over and over. Even though I own lots of games that are newer and look better I'm currently replaying Flatout: Ultimate Carnage. Amazing racing game.

Xander-RKoS6299d ago

Games have become far more commercial. Plain and simple and only a few companies have managed to keep the old gaming feel with their new titles (whether or not the general fanbase is supportive of them or not).

Personally, I blame FPS games. They are super easy to do and hardly anyone does anything worth noting. Metroid Prime introduced platforming to the FPS genre and Half-Life 2 played by the book exactly to get a great game out of itself, but when the concept is as simple as "shootat things you want to die", you can really slap any kind of theme to it money roll in. Even (to me at least) Bioshock felt underwhelming in the gameplay perspective despite having an amazing story (of course, I got the game under the pretense that there would be a lot of unique and fun powers and moral decisions that had a serious effect on gameplay).

ftwps36299d ago

Great article, but still not news.

coolfool6299d ago

Gaming journalism in general is not allowed on this site? Just because the site is called News 4 Gamers doesn't mean it just has to have news?

"News and any other generally related article 4 gamers" just doesn't quite have the same sound does it?

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60°

Final Fantasy X 25th Anniversary Website Launches With New Nomura Artwork and Merchandise

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.

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twistedvoxel.com
-Foxtrot46d ago

Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.

They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

solideagle46d ago

they should know that we are OG fans of VIII as it sold truckload as well. not as much as VII or X. I personally didn't like IX but X and VI are my personal fav.

Shadow Hearts 2 covenant is another game I love. I hope one day someone can make remake, I would be delighted

Relientk7746d ago

Final Fantasy VIII is great and you are always the first to defend it in the comments

40°

Star Wars: Bounty Hunter Let Jango Fett Loose

LucasArts gave Jango Fett his own game in 2002, and it pulled Star Wars into a much dirtier, rougher, and more interesting corner of the galaxy.

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swtorstrategies.com
Relientk7751d ago

I remember playing this back in the day on PS2. What a sick game!

50°

Why the Wii is Such a Nostalgic System in 2026

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.

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downupjourney.com
ActualWhiteMan53d ago (Edited 53d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg52d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

Smellsforfree52d ago

Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.

Loktai52d ago

Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.