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Street Fighter 4 – Home Version Update Update

Dofuss says: "Here is a quick update. Last week I posted my impressions on the home port of Street Fighter 4. In short I loved it. A further week of play has unearthed a few more facts that I feel are worth mentioning, especially as some of my discoveries apply to a few of my previous points.

First and foremost among these additional tidbits is the discovery that I could perform a game install. Unlike most PS3 games which force this option down your throat pretty early on in the process, SF4 hides it about four (in my case Japanese) menus away from the title screen. But find it I did and instantly reduced frustrating pauses between matches to a few seconds. Absolute joy as it corrected my biggest gripe about the game.

The other key statement I made in the last post that I wanted to revisit was the games character balance. While improved from the arcade it remains imperfect. I don't know if it's just my play style but it feels like fast/weak characters struggle to land enough hits to redress the damage they receive from a single contact from a 'heavy'. Sagat and Zangief are two of the chief 'heavy' offenders. Both are lethal at close range, especially Zangief whose devastating spinning pile driver is now easier to execute. I'm sure against a tournament level player the speed of these 'fast' characters would render them untouchable, but for the average player they simply feel underpowered."

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The 7 Best Street Fighter Games: Exploring the Franchise

The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?

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How Street Fighter IV Saved 2D Fighting Games (Ft. Maximilian Dood)

After Street Fighter II released in in 1991, it caused a fighting game explosion, both in arcades and in home consoles. But, as the decade ended, and arcades were failing, so too were 2D Fighting games. This is how Street Fighter IV completely revitalized the genre.

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gamespot.com
Snookies121089d ago

I'd say Blazblue helped too. Didn't care for Street Fighter 4, but Blazblue was amazing during that time. Sad that the series kind of went downhill after the first 2 or 3 games though.

DarXyde1089d ago

BlazBlue was phenomenal. Platinum'd Calamity Trigger because I loved it so much. I remember buying Continuum Shift back in the day at launch for like $40. They did have DLC characters (Valkenhayne, Makoto, and Platinum at the time) and it came out to just a tad more than it would at full price. Didn't mind at all.

Great fighting game.

Snookies121089d ago

Continuum Shift was definitely my favorite. Spent way too many hours on that game, haha... Had the counters for days with Hakumen.

DarXyde1089d ago

I really like Makoto, Valkenhayne, and Hazama. Super fun characters

Terry_B1088d ago

Valkenhayn ..just sayin'

Terry_B1089d ago

BlazBlue was the much better, more technical game..and a real 2D Fighting Game after all. But yes, since it was a big name..the characters were still popular and the game itself was good, SFIV indeed helped a lot. However, I am pretty sure the much better-selling Mortal Kombat 9 would have been done without SFIV as well..and that one truly helped to make the fighting game genre in general more popular again.

Ryuha1234h1089d ago

You’re sound dumb. Blazblue was not better than sf4. You’re just saying that because you’re a street fighter hater.

Redgrave1089d ago

>calls someone dumb
>does it by saying "you're sound dumb"

Task failed successfully

Terry_B1088d ago

A SF Hater eh? Fight me in SF 2,3 4 or 5 and you will regret that stupid comment ;)

gold_drake1089d ago (Edited 1089d ago )

eyyy max xD

one of the very few streamers i can actually watch without it being cringe and awful ha.

GhostScholar1088d ago

The content of IV was severely lacking when it launched. It got better over time.

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Street Fighter Producer Says Fans Need To "Convince" Nintendo, If They Want More Entries On Switch

In the same interview at EGX 2019 recently, Capcom and Street Fighter producer Yoshinori Ono responded to a fan question asking if there were any plans to bring the fourth or fifth entries in the series to the Nintendo Switch.

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nintendolife.com
gamer78042420d ago

they botched SFV so bad, just start over, make a new version with proper single player mode and fully fleshed out with support for all of the consoles this time.

King92420d ago (Edited 2420d ago )

Gamer7804@ they already did kinda it call sf5ae it help sf5 sell like another 2 million copies.

Teflon022420d ago

SFV is actually great now. Bunch of modes, bunch of characters, alot of stages, not sure what else there is to even complain about. Costume MTX? Not a issue imo, I don't get what I don't want anyways

gamer78042420d ago

botched launch, and they launched only on one console and currently after a long time still on one console.

Enigma_20992420d ago

Did you see how Ultra and the Collection sold? We don't need to convince Nintendo of anything. Just put it on the console.PHYSICALLY.

King92420d ago

Enigma_2099@ they probably have to make a new sf game just for the switch they probably will need Nintendo to help fund it just like sony help fund sf5.

PhoenixUp2420d ago

You’re not seeing Street Fighter V come to other platforms besides PC because Sony helped co-fund the game so it’s staying only on PS4 & PC

NapalmSanctuary2420d ago (Edited 2420d ago )

Don't know why anybody would want SF5 on Switch. Especially if they owned a Switch.

rainslacker2420d ago

That doesn't makes sense. Is Nintendo saying that Capcom can't publish the game on the system because it's users don't want the game? if so, that's really stupid of them, because why should they care?

Nintendo isn't saying such things of course.

Capcom shouldn't pass the buck. If they don't want to make more SF games on the Switch, then just say so, and say why.

If they want Nintendo to fund the project, then they are the ones that need to convince Nintendo to give them money.

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