
Just over the weekend (just there, really!) Black Rock Studio, the developers of awesome off-road racer Pure, revealed their brand new racing title called Split/Second on Game Trailers. While I'm excited about what this new, Burnout-esque racer will have to offer, the trailer left a pretty bitter taste in my mouth because it was a nasty, nasty pre-rendered effort.

It has been ten years of the franchise and a celebration is planned.

Circana data shows Resident Evil 5 as the best selling Resident Evil game in the US, ahead of Resident Evil 4 remake and Village.
So the most successful RE is the one where a white man is killing Africans.
This can't be real.

With the ninth mainline installment looming, it feels like the right moment to rank every mainline Resident Evil game from worst to best.
At first I was like, No Code Veronica on the list!? But then I seen Mainline. The list checks out, but I would personally put 2 over 4.
The original RE was the best. Its not on the list which makes no sense.
The remake of it was alright but should be higher on this list.
hmm. lets see who else done pre-rendered trailers. From the top of my head.
Epic. for BOTH GEARS
M$. for HALO 3
2k. for Bioshock.
And sarcastic gamer got it wrong, Jack was talking about Resistance and not KillZone 2.
youtube.com/watch?v=AZbOF9QC- -o
start watching from 3:00 minutes.
It kinda sad when informed "journalists" are ill informed.
This game seems to be a mix of Burnout and Stuntman Ignition.
And who cares about pre-rendered movies?
So long as they surpass their target renders, like Killzone 2 did, then I'm all for it.
Wait... What?!
The first trailer for Halo 3 was pre-rendered. So was the first teaser for God of War III. And so was Bioshock 2 for that matter. This article just reeks of epic fail and it goes to show the low standards of gaming "journalism" these days.
yeh in all fairness a lot of game devs use pre-rendered scenes when a games first announced. In fact it's very rare that a game doesn't. The whole point is to grab your attention, give you an idea of what the games about and then a bit later down to line you start to get into the actual gameplay.
Firstly, there's the assumption that's it was created first and foremost for our benefit. I'm sure Black Rock and other such developers have publishers they need to convince about the sort of game they are going to make and a picture paints a thousand words, etc.
Getting it out to the outside world can also garner a bit of feedback before too much money is spent.