190°

The Problem With Pre-Renders

Just over the weekend (just there, really!) Black Rock Studio, the developers of awesome off-road racer Pure, revealed their brand new racing title called Split/Second on Game Trailers. While I'm excited about what this new, Burnout-esque racer will have to offer, the trailer left a pretty bitter taste in my mouth because it was a nasty, nasty pre-rendered effort.

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sarcasticgamer.com
devilhunterx6257d ago

hmm. lets see who else done pre-rendered trailers. From the top of my head.

Epic. for BOTH GEARS

M$. for HALO 3

2k. for Bioshock.

And sarcastic gamer got it wrong, Jack was talking about Resistance and not KillZone 2.

youtube.com/watch?v=AZbOF9QC- -o

start watching from 3:00 minutes.

It kinda sad when informed "journalists" are ill informed.

DJ6257d ago

Misinforming each other. Suddenly that misinformation is "correct" since it's directly quotable.

LorD6257d ago

This game seems to be a mix of Burnout and Stuntman Ignition.

And who cares about pre-rendered movies?

So long as they surpass their target renders, like Killzone 2 did, then I'm all for it.

Information Minister6257d ago

Wait... What?!

The first trailer for Halo 3 was pre-rendered. So was the first teaser for God of War III. And so was Bioshock 2 for that matter. This article just reeks of epic fail and it goes to show the low standards of gaming "journalism" these days.

na2ru16257d ago

So why was everyone fussing back in E3 2005? What made Pacific Rift trailer unnexceptable?

peeps6257d ago

yeh in all fairness a lot of game devs use pre-rendered scenes when a games first announced. In fact it's very rare that a game doesn't. The whole point is to grab your attention, give you an idea of what the games about and then a bit later down to line you start to get into the actual gameplay.

ginganinja6257d ago

Firstly, there's the assumption that's it was created first and foremost for our benefit. I'm sure Black Rock and other such developers have publishers they need to convince about the sort of game they are going to make and a picture paints a thousand words, etc.
Getting it out to the outside world can also garner a bit of feedback before too much money is spent.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer7d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde5d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy5d ago

And then MK1 killed it again.

DivineHand1255d ago (Edited 5d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk776d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga6d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit6d ago (Edited 6d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19926d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga6d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac6d ago (Edited 6d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman6d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 6d ago
blacktiger6d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box6d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion5d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv726d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent756d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit6d ago

Floppy 😆
No pun intended

badz1496d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning776d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
6d ago
phongtro123_com6d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde6d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.