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Rage - New screenshots

id Software published some new screenshots from Rage. Check them out.

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eurogamer.pt
Cwalat6272d ago

Very impressive, but a long way from release.

Interesting nonetheless.

Chris3996272d ago (Edited 6272d ago )

And I definitely prefer the art direction to Bethseda's (where everyone looks like a mule or carny or mule-faced carny).

And I agree w/ Cwalat - it's probably a good while from release.

Looks intriguing, anyway.

All-36272d ago

"As far as game content, I will swear on the lives of my children that nothing was cut," said Willits in an early shoot-down of the rumor.

But what of the compression issue? During his QuakeCon speech in August, Carmack put pressure on Microsoft to drop its royalty fees for additional Xbox 360 discs in order to free up more space for the game's content, saying the title would look worse on the Xbox 360 due to compression. Now Willits says the whole thing was a classic misunderstanding.

"Microsoft is not being di*kheads," he said. "It was a simple kind of miscommunication. Microsoft does not charge a royalty per disc, but there is a cost of goods that goes along with manufacturing. "

However, Willits noted that the cost of manufacturing a third disc was not behind the decision to spread the game across two discs. Instead, the game's story structure was the decisive factor. The narrative Willits produced split well into two acts, and the company wasn't planning for enough content to justify a third.

"I had the story all written out, and we decided to make it into two acts, with a logical place in the middle where players will remove one disc and stick the other disc in, and they never have to load that other disc up," elaborated Willits. "The story is constructed in such a way that I would be very sad if we had to make it fit into three discs, because where would you switch the disc if it's three and you had a two-act story?"

And what of the comments by Carmack that the game will look worse on the Xbox 360 due to compression and space limitations?

"Yes, I mean, technically that is correct, but realistically and practically they look the same," explained Willits. "The confusion over three discs was just a simple mixup here at id, not a disagreement.. John is so black and white. John is so technically correct. You know how John is."

Willits went on to explain that the engine's "reachability calculation" will determine whether the game needs to load resources based on the character's location. When pressed, he admitted that some differences will be noticeable: "If you know what you're looking for, you will notice it, yes."

However, the designer was adamant that the average user will not notice the compression, and that in the end, the whole confusion amounts to a very minor graphics compromise for the sake of a convenient place to split the story.

"Practically, it's not really gonna make a big difference. We're trying to make it look awesome on all the platforms," he said, while adding that Rage "would require a lot of design rework to turn it into a three-disc game."

"We haven't solved all the compression issues yet. We're close to it. The PS3 streams things slower than the 360, so by the time we ship, there may be the case where getting things off the disk faster may ultimately look better. Until we are really done, and until we can get a reporter to come to id for a 'first look,' it's really difficult to predict, because DVD streaming may play a factor."

"The wasteland is big, and then you'll drive up to something like an old bunker, and then you'll get out of your vehicle and you'll enter that bunker," added Willits. "And that will actually load the level, and it will be like a Doom 3 level--not like Doom 3 technology, but a first person, classic id style level. Then you complete your mission, and you'll come back into the wasteland. and drive back to your settlement, or you'll drive to another level, or you'll drive around and blow up bandits."

http://www.shacknews.com/fe...

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LOLOLOL --> @ Half-Mafia

EARLY Rage footage looks on Par with Killzone 2's first TWO GAME Cinematics... but better already than any IN-GAME Killzone 2 gameplay graphics.

So much for the talk that the Xbox 360 has been --> MAXED OUT <-- Heheh.

And Doom 4 is stated to have 3Xs more processing available to it - meaning it'll have even MORE graphical detail - because Rage is targeted for 60 frames per second vs the 30 frames per second target for Doom 4... even though both games will use the same game engine.

crazy-eyez-killah6272d ago (Edited 6272d ago )

All-3 you fail because for all you know (and most likely) we have only seen media from the PC version.

Enjoy swapping those disks..

Aquanox6272d ago

This whole real time texture streaming looks very interesting. This could put an end to blury images on games (or at least most of them)

Add to that stellar lighting and particle effects and it will knock off any console game to date.

All-36271d ago

READ...

While the fact that id Software is working on an entirely new franchise is exciting, the big news, Hollenshead said, is the engine the game is running on an engine that can allow a developer to create games for the Mac, the PC, the Xbox 360 and the PS3 simultaneously by using identical media for all four platforms.

"Rage looks the same on all four platforms. It's all the same media, it's the same art, literally" he said. "It's damn hard to do that, but if you're a genius you'll figure out how to do it and that's what (Carmack) has done."

And read this --> http://www.beyond3d.com/con...

The Golem.de reporters were able to SEE the game running on --> ALL FOUR PLATFORMS <-- the game will ship in (from the left: Mac, PC, PS3 and XBOX 360) and --> AND THEY WERE ALL <-- purportedly running at 60 frames per second at 720p resolution. In that photograph it's visible that the PC also has a XBOX 360 controller plugged-in.

And read this --> http://uk.videogames.games....

Carmack showed us the game running on ALL FOUR PLATFORMS simultaneously, and said that --> EACH VERSION <-- of the game is essentially --> IDENTICAL.

The id Tech 5 engine is "platform agnostic" and no platform will have an advantage or disadvantage. He did note that id is developing Rage to be a T-rated game, a departure from the company's dark and Mature-rated titles. "We did make the decision that, 'Yeah, the game would probably be a little bit more fun with exploding bodies, but it won't kill us to keep it down at a T rating,'" he said.

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As for swapping discs... it's NO big deal for me. The game has been designed to be swapped when the second half of the story begins... BESIDES --> I have a PS3 as well as an Xbox 360. Duhh!

id Software is looking for a publisher for Doom 4 --> so maybe one of the console developers will step forward with the $$$$$$$$

If Sony or Microsoft does... then it'll be exclusive to a particular console, won't it?

All-36271d ago

Read what I did say.. and THINK-ABOUT-IT.

I wasn't trying to be serious, silly... d ' ohhh!

+ Show (5) more repliesLast reply 6271d ago
No Way6272d ago (Edited 6272d ago )

Yes, I agree, the screenshots look impressive.

But, I haven't look into much about this game, so can anyone tell me what it's about? I thought it was a racing kinda game, but with some the screenshots I've seen it makes me believe that it's something else..?

Chaos Striker6272d ago

From the bits I've read about it, it seems that this game is a hybrid of FPS and racer. Previewers have likened it to Motorstorm + free roaming ability in a sandbox like environment. Previewers have also described it as Mad Max reincarnation.

Kouzmich6272d ago

Hope that all future games will look like this. Hope it plays good too.

SupaPlaya6272d ago (Edited 6272d ago )

and I like the color variation in the first shot. I wonder if these screens are taken from the engine running on consoles or PC.

Jinxstar6272d ago

They will always show PC. It will always be the 'Higher end" product for taking screens...

SupaPlaya6272d ago

they need to state what platform the sample screens are running off of, and whether the screens are target render or actual in game shots. It should save all the confusion.

Jinxstar6272d ago

I agree... It's just the way it is...

Show all comments (44)
110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin2362d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2515d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072515d ago (Edited 2515d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142515d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2514d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2514d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2514d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2514d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2509d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.