520°

Accelerated Gaming 3-7-09: New Killzone 2 Patch Hurts Realism

-Killzone 2 Patch Hurts Realism
-Killzone 2 DLC Wants

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thegameraccess.com
PoSTedUP6159d ago

KZ2 isnt the same anymore, they took out the complete feel (the sway) of the gun! like wth man... now it feels like a souped up cod4 rather then its own distinct game... now the gun is all stiff arcady just like all those other games man i though this game would be special and it was till the new patch.

just my insights...

krouse936159d ago

The game feels the same to me don't make up stuff or lie please.

PoSTedUP6159d ago

its not the same man, they stiffened up the gun and made it more responsive. my opinion and experience can be a lie btw, saying it feels the same to you is more of a lie(even when it is your opinion) because they DID IN FACT change it up and make it different. please dont lie and make stuff up lol. : P

Bigrhyno6159d ago

It doesn't feel much different to me. And it certainly doesn't feel like CoD 4.

specialguest6159d ago (Edited 6159d ago )

To me, it's not that much different, especially the single player part. I also played the multiplayer games and it doesn't quite feel like COD4.

Maybe you do notice the significant difference, so I'm not arguing against you.

PoSTedUP6159d ago (Edited 6159d ago )

it doesn't feel like cod4 exactly but the patch did go in that direction of making it more responsive and stiffer whereas it was more laggy the way you turned and moved your gun. the running is the same. look... do me a favor and spin around for 5 seconds( in the game) and when you stop watch your gun just 'skip' back into position almost like a glitch instead of moving smoothly back into position (the swaying motion) and you will understand what they did to fix the problems because they DID fix the issues.

edit: its not THAT much different but it IS different and i personally liked it better the way it was b4 idk thats just me. i do feel a difference in the weight though and it did take some realism out of it, the gun doesn't move as much when you turn as it did b4 mostly and thats what gave it alot of the realistic "feel".

Unicron6159d ago (Edited 6159d ago )

I agree with Posted. I LOVE the new controls. They are an improvement with the tightened up deadzone. I applaud Guerilla for quick action and listening to fans.

HOWEVER, now that relearning curve that made KZ2 unique, whether you personally liked it or not, is gone. Smart, slow play is gone for the most part. Now it plays like other shooters, in how people react to it online. The pace of the game has really picked up, and people run and gun a lot more now instead of playing in a "tactful" manner.

I still love the game, but I'm amazed how such a TINY change can alter the entire MP mode simply by player's reactions.

PoSTedUP6159d ago (Edited 6158d ago )

unicore, yea i agree it does alter the learning curve if we gamers got use to the previous controls. i personally like more realistic handling games and KZ2 tops my gaming experience off, but the latest patch did take SOME of the realistic feel to it out. its not that much of a big deal but i think my thoughts should be heard, at least make it where we have a choice where we can switch the controls because they did make it a lil more "generic" <--- thats the word im looking for. they made it more generic instead of keeping its "unique" feel to it ya know. its still a lil unique though : )

@ unicorn below- its not the controls like you said, imo its the "feel" and mobility of the controls. like they made it faster then b4 so more people are running and gunning, if they switched it back to the "old" controls, i feel that it would be harder to run and gun.

*if thats^ what you were saying im sori for repeating it i might of misunderstood u* : ) yea still a great game and like the podcast said: you cant please them all!

Megaton6159d ago

I haven't even noticed the difference.

Unicron6159d ago

See Posted, in my opinion again, the issue isn't the controls themselves, but how they have changed the pace of the game. Even if I were to get the "old" controls, it wouldn't stop all the gamers who are running and gunning more online because of the ease of use and lack of "learning curve."

Controls SHOULD be easy to use. But because of this new ease, again, I feel the gameplay in MP has suffered a bit from what I was experiencing last week.

Still, great game. :-)

HateFanboys6158d ago

And they still feel fine now. Honestly, i can hardly even tell a difference. The thing i "think" i notice as different is how its a little bit more responsive in the dead zone area. And it might be a little faster, but i wonder if im just making myself believe that.

To all the haters of the controls, y'all just suck, plain, pure and simple. I play almost all my games at default, i just get used to what it has and how it plays.

RumbleFish6158d ago (Edited 6158d ago )

Oh, at last I can enjoy the game. Love it so much now! They just changed the controls a tiny bit, but that was exactly what the game needed. Now it feels right to me. Sorry for those who don't like it anymore, but everyone who says, the game feels and plays like CoD now has obviously not played CoD for a very long time!

Oh and btw: the sluggishnes before had nothing to do with realism. If you ever used a gun in real life, you would know what i'm talking about!

interrergator6158d ago

they didnt change anything just a little faster but wow

TreborRversed6158d ago

I agree to a point,

but i feel its still the same wighty feel, it just more responsive

And lets be fair, if the controls were putting off people to the extent that a large majority would not play it then thats not good for business.

I liked it before, but i can also see why they changed it.

xwabbit6158d ago

I swear i didn't see any change on the controllers Lol. Been playing it 2 much :/, i became what i didn't want to become... a kz 2 whore :(

Pixel_Addict6158d ago

Look, turning soooo slow that you actually age 10 yrs before you can turn 180 degrees is not real. When the 'weighty' feel is the same for a machine gun as it is for a knife, something isn't working.

GG claims it is all in the name of realism? Then why can't I move a handgun with ease, yet I can run lighting fast for so long? I thought the character is wearing 100 pounds of armor? Yeah, it is just inconsistant. You want to bring tactical 'feeling' to KZ2, then add the cover system.

I think the slight adjustment is a welcome change.

+ Show (12) more repliesLast reply 6158d ago
SiLeNt KNighT6159d ago

New Accelerated Gaming Podcast Hurts Gaming - with stupid comments.

PoSTedUP6158d ago (Edited 6158d ago )

no this podcast is just right. its only 15mins long about and they do it almost on a daily basis to bring you guys the news(if their is any) everyday. other podcast only are once a week and are like 1-2 hours long, i hate listening to long podcasts... these guys have us covered for the people who have lives and not that much time to listen to hour long podcasts.

they even give out 20$ psn cards in a contest every month. : )

@ SLINGER #3 below- yea man everyone likes their games differently, to each their own. your opinion matters and im glad you are enjoying the game bro. i am just having some beefs with it at the moment but its nothing i cant get use to, its just that i liked it better the first time, hopefully GG can bring out a future update where we have a choice because now they have to go with the majority and the majority were having difficulties with the first controls, im glad most people are happy now though. : D

bubble up! ; )

@ AURASTRIKE #4 below- im with you on that brother! + bubbles : )

Slinger4206158d ago

I think it feels much better now. They changed the controls just enough to make it feel tight but still unique for the game. It feels MUCH better when using the M82 assault rifle, it's actually possible to aim when zoomed. This game is awesome and I love the developers for being so in touch with their fans. STOP COMPLAINING NOW AND ENJOY THE GAME!!!! For the record, I was used to the controls and wouldn't have cared if they didn't patch it but I'm glad they did as they feel that much better :)

Enate6158d ago (Edited 6158d ago )

Exactly sling the ISA assault rifle would bounce so much prior to almost no one used it. An don't even get me started on how bad it jumped when you zoomed. All they did was honestly stabilize the aiming its much better now. Only a slight touch of magic an bam the aiming feels spot on. Now all we need is a freaking party system so that stupid auto select can stop separating me an my friends.

Asurastrike6158d ago

I really dislike the changes of the new patch. It was a lot more fun before.

Mukiwa6158d ago

Oh stop trying to be so elitist, the changes are incredibly subtle at most. Implying that it's an entirely different game post patch is just incomprehendable.

zoneofenders6158d ago

well we got to admit being noob-friendly is the key to success in FPS.......
even though i prefer the old control.

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130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

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thenerdstash.com
IAMRealHooman450d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX450d ago (Edited 450d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne450d ago (Edited 450d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro450d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken450d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown450d ago

They should finish Horizon story first

darthv72450d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken450d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya449d ago

Yeah, a remake would be pretty awesome

anast450d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood450d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

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350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

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wealthofgeeks.com
OtterX679d ago (Edited 679d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro679d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72679d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_679d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga679d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos679d ago (Edited 679d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23679d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000679d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin679d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole679d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix679d ago

A Resistance reboot will be awesome

Michiel1989679d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor679d ago (Edited 679d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

679d ago
Michiel1989679d ago

Resistance was the best co-op fps I ever played after L4D2

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

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blog.playstation.com
SullysCigar983d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor983d ago

Can’t wait for their next franchise

SullysCigar983d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg983d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149982d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138983d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim983d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC983d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138983d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle983d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76983d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 983d ago
REDGUM983d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730983d ago (Edited 983d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger983d ago

thank you fps lover, I'm with you

talocaca983d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy983d ago (Edited 983d ago )

Kinda wish they move on from Horizon tbh.

lukasmain983d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright983d ago

There were rumours that they were working on a Socom reboot.

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