All Channels
Popular
100°

Will Android Overtake The iPhone Come 2012?

The iPhone's lead over smartphone upstart Android is set to be short-lived, according to new research. Android smartphone sales will outstrip iPhone sales by 2012, a report by industry watchers Informa Telecoms & Media has predicted.

Read Full Story >>
businessweek.com
ZuperAmazingCooKie6317d ago

Anything can dethrone the iPhone and the iPod. The problem is that nobody has provided a much better alternative even though there are companies that could do it. Either it's too expensive or for some odd reason they don't know how.

randomwiz6317d ago

It may but the Android needs to get a lot sexier. HTC has made some really amazingly looking phones(Diamond, Touch Pro, Touch HD), but the Android is not one of them.

Leio6317d ago

With the look it have now = no fuking way

RussDeBuss6317d ago

Thats what they need.
HTC have been leaders in smartphones, but held back by using windows mobile. If android develops into a good os, then maybe a htc phone with android and touch-flo could be a good pairing.

i was tempted to get an iphone 3g, but tales of battery not even lasting a day, no blu tooth file transfer, no mms. just lack of basic phone features has put me off.

freediro6317d ago

Of course android sales will take over! There will be multiple companies on multiple carriers making android phones and well only Apple makes the iPhone only on at&t!

WOOOOOOOOOOOOOOW this guy is a genius, lets make a headline that will get my website hits because i put up a controversial headline, i fucl<ing hate most of the journalism in the current gaming community that believes they are professional and they are just loser sitting at home jerking themselves off!

dragunrising6317d ago

People seem to think the Android will blow past all competing Os's...Wrong. The Palm Pre is just one example. Blackberry is another. The iPhone isn't going anywhere. LG and HTC are showing off more Window Mobile 6.5 phones than not. The author of this article needs to read Engadgetmobile.com as they would learn a lot. The sheer number of phones that were introduced at the recent Mobile World Congress indicates that EVERYONE is trying to jump into the smartphone business. Not more than a couple Android phones were introduced. Here's the link:

http://www.engadgetmobile.c...

Theoneneo816316d ago

if apple doesnt hold a lawsuit for touchscreen infringments apple's interm ceo said they are gonna really start to pursue people who cut into pattents apple has made with the iPhone.

tmt3456316d ago

The iPhone isn't going anywhere, the Pre will be successful but not to the consumer market like the iPhone is. The Pre and Android could have phones twice as good as the iPhone, but the iPhone bears the Apple name, which garners almost guaranteed success. The Pre and Android are just for the techie people and business, the iPhone is for the rest of us.

Show all comments (10)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney65d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage66d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman66d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb65d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.