
PC Advisor: "Apple has insisted on full control over its iTunes App Store, which offers downloadable software for the iPhone and the iPod Touch. This has irked more than a few app developers, especially when their creations have been rejected for inclusion in the store, for on occasions, silly reasons.
The company won't reveal much about its mysterious and often seemingly-arbitrary process (representatives didn't respond to multiple requests to comment on this story), but we had no problem tracking down developers whose apps had been snubbed. So here are our favourite 10 iPhone apps that Apple saw fit to ban."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
why are corporations trying so hard to be evil?
....has been hitting new lows everyday for the past 5 or so years.
Ever since the Ipod became a social requirement for acceptance, Apple's been riding the Polictical Correctness High Horse all the way to the bank. Then when the iPhone came out, it unleashed a legendary surge of hipsterdom.
I remember when Apple went against the status quo. And they were doing oddball marketing and having fun with their products. Now, Steve Jobs came back more bitter than ever and decided that since people made the iPod and iPhone so important, he can use that influence to enforce Gestapo-like restriction on iPhone applications.
I remember subscribing to MacAddict magazine as a kid. It came with a CD every month with a ton of indie Mac Games, one series in particular was the "Slick Willie" games, which lampooned the whole Bill Clinton sex scandal that was all the rage when I was 15. Try to release a game like that now, and Steve Jobs will send his Sensitivity Focus Squad to your door and give you a list of how many groups of people it offends.
Long story short...Apple sucks, and they haven't gotten a dime from me in 10 years, considering they've sucked since MAC OS9