
This week at Game Developers Conference IBM will show a Linux based PS3 real-time rendering a complex (3 million triangle) urban landscape, at 1080p resolution, using only software rendering techniques (iRT).
At the link you can download a video of the demo (not full resolution). The full 1080p output which when H.264 compresssed results in a 600MB file that most machines can't even decode at 30 frames/sec.
To put this into perspective, if this render job was performed through 3dsMax's default ray-tracer on a Centrino Duo (dual core x86) it would take one hour and eight minutes to render one frame, something that takes the Cell and the iRt software less than one half of a second.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."
Good news for the developers.
I can attest to that, as I was precisely trying to convey a few nights ago, after watching that absolutely stunning Littlebigworld demo.
That seemingly-simple game is real-time CGI in action, folks. With physics to boot.
Good times ahead!
At the link you can download a video of the demo (not full resolution). The full 1080p output which when H.264 compresssed results in a 600MB file that most machines can’t even decode at 30 frames/sec.
To put this into perspective, if this render job was performed through 3dsMax's default ray-tracer on a Centrino Duo (dual core x86) it would take one hour and eight minutes to render one frame, something that takes the Cell and the iRt software less than one half of a second.
wow i didnt know it could do all that i dont know much about whats inside of my 360 or ps3 but can my 360 do that also?
360 was built for today, the ps3 was built for tomorrow...
Its a multiple Cell's in a Blade Network Server configuration running linux. No stand alone PS3, or even single cell based motherboard could do the decoding. Interesting for high end servers though, but can't even begin to imagine the cost.