
D+PAD: We're not asking for revolution every time we play a new game, but what we wouldn't mind seeing is the medium continuously move forward, one baby step at a time. Games like Shellshock, on the other hand, conspire to trip us up at every conceivable opportunity. It's the videogame equivalent of that nasty trick your mates used to play on you at school, where someone was crouched on all fours behind you, waiting for that one small nudge from a cohort that would see you invariably crash to the ground.

The 2009 GameStooge Awards continue with the fifth part of the Awards – the worst games of 2009, as well as the best mobile games.
Best iPhone Game: Zen Bound
Best Mobile Game: Townsmen 6: Revolution
Biggest Disappointment: The Conduit
Most Dead on Arrival: Leisure Suit Larry: Box Office Bust
Worst Digital Game: NBA Unrivaled
Worst Game: Terminator Salvation

You will have the normal FPS problems of not knowing about gunfire until it's hitting you, heightened by the fact that zombies often seem to jump out of nowhere in the darker levels if you can't hear their footsteps. All the important dialogue is subtitled though, and while it's clear enough where to go next in most situations, a mini-map would have helped in the rare open-concept levels.

CheatCC says: "With its iffy gunplay, often frustrating gameplay, linear level design, short completion time (four to six hours max), clichéd and uninteresting story, and complete lack of multiplayer, only the most desperate of players should attempt to squeeze any enjoyment out of this lemon."
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