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NowGamer: Infinite Space Preview

NowGamer:

"With the intro out of the way, we soon found ourselves pitched into the middle of a battle situation – our impressively USS Starship Enterprise-like vessel running into a scarily Klingonesque ship somewhere in deep space. Once such confrontations begin, the touch-screen, which was displaying the bridge area inside our ship, switches to an LED-packed dashboard. This is where all of your battle strategies and movements can be manipulated: you can choose from an array of attacks and defensive moves, and move closer to (or further away from, if you're not feeling too confident of success) the enemy ship. Your position in relation to the enemy has an effect on the damage your attacks will cause, so it pays to get in close and then launch a missile or a laser or whatever."

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70°

Infinite Space: The Story Of A Forgotten Space Opera And Sega's Negligence

Space opera fans deserve a chance to experience the vastness of Infinite Space, and Sega needs to make up for its mistake.

ZeekQuattro758d ago

I still go back to Infinite Space from time to time. Probably the most underrated game I ever played.

CDbiggen757d ago

Felt like I was the only person who bought and played this lol

40°

Platinum Games on Infinite Space’s biggest success and failure, which are one and the same

EDGE took a trip down memory lane with some of the staff at Platinum Games in its latest issue.

One of the games discussed was Infinite Space, the studio’s first and only handheld game.

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Godmars2904965d ago (Edited 4965d ago )

I claim that it should have been a PSP if not a PS3 title.

Wonder if they can port it.

Canary4965d ago

I'm not sure that would have helped the sales numbers in North America. I can't believe it didn't sell well: to me, it's the best DS RPG that's not a remake.

Oh well.

As for a PS3 or PSP port... eh, I'm not sure that would work too well. The style of the combat wouldn't really mesh with what people expect from HD consoles, and the 3D models would have to be completely redone to meet with base consumer expectations.

Godmars2904965d ago (Edited 4965d ago )

As a gamer - one who's into sci-fi yet didn't by a DS for one sci-fi game - I could care less about sales. I personally shouldn't have to care about sales.

And as for the HD console generation, at this point I only see it as the most limited and crippled game generation ever. At least the latter part of the Atari era had the excuse of devs doing blow off hookers.

180°

The significance of a game's setting

In a storyline-driven genre like role playing, a good setting can end up being a game's most important element.

Hufandpuf5268d ago

yeah, having a game about pneumonia but taking place in South America would really get me immersed. :/

THR1LLHOUSE5268d ago

This piece mostly deals with RPGs, but has there been any recent setting as good as Rapture?

I honestly can't think of many that were *that* well realized/interesting.

SybaRat5268d ago

Yep. Half the reason I game is to go to interesting places and do interesting things. Which usually means "kill a lotta things," but still.

NagaSotuva5268d ago

I find space relaxing, except in Mars Matrix.