
Ripten's John Landis talks about the influence of Halo on console FPS and why he thinks Halo Wars can do the same for RTS.

Did Bungie actually hate Halo Wars? Why wasn't Master Chief in the game? Lead designer Dave Pottinger reveals all.

Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.
I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....

NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.
Interesting thoughts, but I don't think Halo Wars will do that well. Even if it controls well, I don't think there's a huge demand for RTS games these days.
Nope,Halo Wars isn't going to do it for the RTS genre.
how about the command and conquer: red alert on playstation 1? remember guys?
I'm sorry, Halo was great, don't get me wrong, Halo Combat: Evolved is one of the best games I played last gen and can't shake the excitement and story the game contained. But there was many a FPS on consoles before Halo, we just didn't have the online community until Halo 2 came out. Halo didn't redefine the FPS for console audiences at all, it changed the design of how a FPS is PLAYED.
After Halo, melee attacks became customary, everyone gave games some type of 'sticky grenade' and it popularised combat within vehicle sections and an arsenal of interesting weapons to be used in different ways.
Halo Wars will NOT do the same as the above, because its an RTS and it's not Bungie behind it, Master Chief nor Sarge are in it as far as I know.
There really isn't much to change in an RTS. All RTS virtually have the same rules and have done for ages, if there was something to change in RTS's a developer would of done it on PC.
It's a shame, because I think something a bit like Halo Wars that played like Cannon Fodder (Which is NOT an RTS) would of been great and just as much fun as Halo itself.
Halo Wars is nothing but a spin-off in the same universe which the Bungie Halo FPS series are known for, it's nice that it's been done, but it really doesn't need to. Many people will be confused where the Halo gameplay come in just because of buying the trusted Halo name.
RTS is my favorite Genre, but most Americans do not feel the same way. On C&C 3, I am like one of the only Americans that play.