
The servers running NCsoft's Tabula Rasa will close later this week, ending over a year of first person shooter MMO action in the science fiction game. As players enjoy their last moments and prepare for what is (to them) a historical and sad moment, this isn't a time for blame or finger pointing. What went wrong with Tabula Rasa has been talked about to death and is practically moot at this point.
The important facts rest in the lessons that people take with them into the future that can apply to developers, publishers, community managers, advertisers, and even players. TenTonHammer is going to cover ten such lessons here and include both the positives and negatives to insure that, even after the game is gone, its memory will live on.

Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.
I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.

GamesRadar - You probably think online worlds shut down because no one's playing. Actually that's rarely true. Often, when servers finally wink out, there's a thriving community patiently waiting for the end and making sad faces at the sky. Most recently it was PlayStation Home, a game that no-one apparently played but which still managed to have millions of inhabitants waiting out their own personal apocalypse on the last day.

MMO-Play gathered a list of the most disappointing MMO's in the history of gaming.