120°

Playstation Dualshock Vortex Concept

A concept for a twisting controller.

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coroflot.com
Somnus6217d ago

I actually like it. The current DualShock is great but it's nice to see a concept that I think could potentially rival it. It obviously needs some finishing touches though.

Major_Tom6217d ago

it would be interesting to see the left analog stick flip around to position on the D-pad.

PotNoodle6216d ago

@Major_Tom

It would be interesting to look at, but i wouldn't want it actually redesigned to be like that.

BISHOP-BRASIL6216d ago

Yup, my thumbs ARE symetrical (lol, actually, they aren't, since I have a heavier hypermobility/double-jointedne ss on the right hand if compared to the left, but I just play it symetrically) and I also prefer they don't go the 360 way (an almost perfec controller if it wasn't for that feature).

Actually, Xbox/360 controller don't have unsymetrical thumbsticks for ergonometrics, they have it because the middle/upper face of the controler was always a place to put the main buttons, well, for some time now, the thumbstick is way more used than the d-pad (except for some genres). I think the idea was good, but they should have moved the other thumbstick or have leaved both alone.

On-topic now, it really need way more testing and finishing touch. The d-pad looks worse than the Dual Shock ones. Why those sharp corners near the shoulder buttons? Wouldn't be more hand fitting if those buttons actually were put just over that curved upper surface? And definetly, Sony should not be afraid of changing or copying, 360 has a great grip feel, it fills your hand, something in those lines (with some ventilation through) would be amizing. And, more important, twisting it would have some function? I don't necessarily mean an input (althrough it could be used someway) but there is any reason to twist a controller? (not trying to be a smart@ss, just asking)

And by the looks of it, I don't think it's just some twistable controller, maybe that is the breakable controller we heard so much about last year?

DARK WITNESS6216d ago

its down to personal preference i would say...

the same thing you are complaining about in the 360 is the same reason i love the 360 pad and don't like the ps3 pad.

The only thing i don't like about the ps3 pad is the thumb stick layout. its the only thing i would change about it if i had the choice.

at the same time i would change the dpad on the 360 controller, but i would not change its location on the pad. still at the same time i accept that some people like the positions of the ps3 sticks more.

best thing really is to have something like this that gives players the option to have both.

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OGharryjoysticks6217d ago

And what system was that controller for?

Somnus6217d ago

NeGcon and for Playstation.

RememberThe3576217d ago (Edited 6217d ago )

Nice memory.

Bnet3436216d ago

All he had to do was JFGI.

DelbertGrady6216d ago

NegCon is a last last gen controller :P

CrazyJ6216d ago

Only way to play Wipeout IMO. I loved it so much I tried to plug my NeGcon into my PS3 when the new Wipeout HD came out but no joy. I would love to see this controller make a comeback.

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RememberThe3576217d ago

Because a controller that twists doesn't seems to have much use.

krouse936217d ago

It could be used as a throttle for racing games.

CrazyJ6216d ago

Actually twisting would be used for steering in racing games. Twisting is more precise than using a stick and quick precise correction maneuvers are easy to pull off. Granturismo 1 and 2 supported the NeGcon which was the best way to play them if you didn't have a steering wheel. The only drawback to twist steering is not everybody finds it intuitive ie they usually mix up turning left for turning right. The only addition I'd like to see to this prototype controller is a scroll wheel. Not exactly sure where they'd put it but I'm sure they could fit it somewhere.

Major_Tom6217d ago

A PS3 controller shaped something like the Xbox 360 would be great, or at least the position of the analog sticks would be.

Can't wait for this.

Dimitri6217d ago

Its a matter of getting used to something.

Major_Tom6217d ago

I'm really accustomed to the Dualshock it's awesome but change is a good thing.

PimplePopperMD6217d ago

move the analog stick to a normal position.

Max Power6216d ago

that is a normal position for a PS controller...Oh i see what you were doing, crafty. /sarcasm

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90°

Pachter: "I Think The New Xbox Console Is Already Dead, They've Blown It by Embracing Game Pass"

Wedbush Securities analyst Michael Pachter believes the next Xbox console might be already dead due to Microsoft embracing Game Pass at $30.

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wccftech.com
jznrpg4d ago

You know the world is f’d up when you can agree with Michael Pachter

VenomUK4d ago (Edited 4d ago )

You know the world is f’d up when Michael Pachter has given up cheerleading Xbox.

Eonjay4d ago

The crazy part is that this crazy fool was saying that Sony was doomed (or in his words 'going to be run over by Microsoft') because of GamePass after the Activision Deal. He was the one telling them to embrace GamePass and now that its killed them he is acting like he never said that.

Iceball20004d ago

I agree but that was before they doubled the price of game pass

peppeaccardo4d ago

this senile old f@rt is still in business ?

blacktiger4d ago

You know the world is f'd up when investors listen to Michael Patchtcher after the advice "Sony is doomed if Microsoft buys Activision and put it out on gamepass"and now he's saying "I Think The New Xbox Console Is Already Dead, They've Blown It by Embracing Game Pass"

I feel bad for investors.

1Victor3d ago

It’s true what they say “even a broken clock is wright twice a day”.
In this clock case is twice a game generation 🤣

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dveio4d ago (Edited 4d ago )

Wouldn't it be the case of Pachter finally agreeing with parts of us rather than we agreeing with him?

I remember vividly that back in the day when GP was introduced and shaped further, many of us were saying that it's a great service on one hand. But were also already skeptical, too, as to how Microsoft would be able to keep the service running financially in the future.

Or/and how it would affect studios and game development in general.

As of March 2026, I think we have the answers some of us anticipated back then, when it was still Pachter who had forecasted «100 million subscribers».

Outside_ofthe_Box4d ago

A lot of this is just basic logic and common sense.

How much does it cost to develop a game? How much does it cost to market a game? How much does it cost pay devs/publishers to release on GamePass?

How much do users pay per month/year on GamePass? How many users does Microsoft need to be subscribed at once for them to truly be profitable to where GamePass pays for ITSELF(i.e not including stuff like in app purchases that they would get regardless of GamePass' existence).

You would need a large amount of subscribers or increase it's price to a point where it's no longer a "bargain" for it to be profitable.... if you're asking me. For some reason Pachter didn't see it that way nor did MS' users.

bigfish4d ago

Likely the next Xbox will have a premium price tag so they have some profit margin on the low numbers they sell. We all know that the bulk of revenue will come from 3rd party sales on other devices and perhaps some from game pass.

Hypertension1404d ago (Edited 4d ago )

Not to mention the fact that if it does have steam, nobody is going to buy games off the windows store.

If they dont have free online, this thing is dead to me.

TheCaptainKuchiki4d ago (Edited 4d ago )

And even Gamepass flopped. The end goal of Gamepass was to be hegemonic, to kill game purcahses with subscriptions. But that never happened. Game sales are still thriving, Gamepass' subscriber count has stalled, it's costly for MS and studios and its price is increasing.
The purchase of Activision allows them to hide Gamepass' failure. Not suprising that gamepass was removed from Nadella yearly bonus, they knew they would never hit the targets.

Michiel19894d ago

the tinfoil hat is on!
You think they spend 75 billion to hide that gp isnt doing well? XD
They totally didnt buy activision because they got some of the biggest and most profitable ips on the planet, but instead they bought it so you can't say online that gamepass failed!! that's totally the reasoning fr fr

Outside_ofthe_Box4d ago

He never said any of that..

Said that it ALLOWED them to, not that it was THE reason for the purchase...

TheCaptainKuchiki2d ago

learn to read each word before hitting "reply"

Rainbowcookie4d ago

I am not a Pachter fan , but I have to agree...who would have though. It used to be to sell cheaper hardware that is subsidised by First party game sales in the first few years until you can reach millions owning the console and by that time you can cheapen your hardware because the tech have been revised. With gamepass on everything and developers losing sales that option is now limited. With the onset of more options for games and developers going for Gass gambling FOMO style games and dlc consumers have become rightfully picky. Add that to growing hardware prices and escalating ram and pandering to society... it kills a brand. Most og gamers are gonna find you out and stay away. Put on the pressure of companies demanding higher revenue for sales, the poor developer has no other option to put a new coat of paint on a copy of another successful game. Innovation , what we are looking for doesn't happen a lot because the danger of failing could lead to budget cuts and them letting you go...so you play it safe and make a copy of a copy. Yes we get genres and types but 80% is the same game we have had for ages. So then because you are scared you let them put it on gamepass and you know you know at least what you get.

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40°

Nintendo's partners are selling $2 billion in shares — here's what that actually means

Nintendo announced Friday that several of its long-time partners, including DeNA, will sell off some ¥300 billion in company shares.

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hanafuda.report
30°

Mobile revenue remained flat across 2025, but PC gaming "sees another record year"

Digital intelligence and analytics firm Sensor Tower has released its State of Gaming 2026 report, revealing flat growth in mobile game revenue, double-digit growth for PC and console gaming, and another record year for PC, with more games sold on Steam than ever before.

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gamesindustry.biz