
Jimmy the Greek writes, "I'm no stranger to PC gamers though I am a bit of a stranger to PC gaming. I've never really understood the draw of PC gaming other than exclusive titles. Even the exclusive gangbusters don't merit purchasing a new computer every six months just to be able to enjoy the splendor of the latest addition in the epitome of nerd porn.
The gaming feudal system. Here's how the hierarchy goes in order of self perceived importance: PC gamers, Xbox 360/PS3 gamers, Wii, handhelds, last generation consoles, flash games, and finally specialty handhelds/plug and play games. As with all hierarchies shit always runs down hill and being a console gamer I'm sick of being shit on. "It's because the game was scaled back for the console versions that it wasn't as good as it could be." "It's because the developers took the additional time to program the console version that the game fell behind schedule."
I've made both remarks about the Wii, but hey, I'm higher on the chain of command. Concerning the first statement, maybe the game was shit to begin with? No matter how much money is thrown at the lofty goals, there isn't a decade's worth of time or enough programmers in India to include every single feature and make every graphic look better than reality. I suppose it's in true American tradition, if there's a flaw or shortcoming, it's always easiest to blame someone or something else.
For the second statement, the real current generation consoles are more powerful than the average home computer and with consoles you have to have the current generation to play the latest games, unless you still play on a PS2… peasant. So developers are making games for the average home computer, which happens to take the form of a console, in hopes of expanding their install base and in turn make more money. Excuse me all to hell, but that sounds dangerously like competent business planning. Also, being an Xboxer, I can point my finger at XNA and tell you to shove that lengthened development life cycle complaint firmly up your ass...."

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
I hate that PC gaming involves a PC! har har
I like the "what I hate about" articles.. bring me more hate for fanboys.. lol
How does stuff like this get written? I really don't understand.
I can't really take this post seriously. It seems the author is a diehard console gamer, and doesn't fully understand PC gaming.
I spent $1k on my first gaming PC, and 4 years later spent $500 upgrading it, and it will run every game that I own (UT3 is most recent, and L4D) on high settings, 60fps easily. As time progresses, you might have to turn down the settings slightly, but in no way does it make the game look much worse.
Part of the joy of being a PC gamer is the DLC. Not the content released by the devs, but the content developed by the users as mods or new levels, adding a whole new perspective to the games. For games such as Oblivion and Fallout3, mods themselves can change the game MASSIVELY.
The main downside to PC gaming? Portability. If you want portability, you sacrifice performance and longevity.
I guess that was funny. Hope no one takes it too literally.