130°

Metal Gear Solid for iPhone Disapointing

When Konami announced that they will be releasing their stealth action video game Metal Gear Solid 4: Guns for the Patriots for the iPhone and iPod Touch I was Excited. But now, not so much. The preview video was disappointing and not what was expected of the game to be.

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plasmaburn.net
na2ru16272d ago

a bit disappointingly "Disapointing".

6272d ago
anh_duong6272d ago (Edited 6272d ago )

ironic coming from someone who has only one bubble.

Tempist6272d ago

In all reality did anyone have good expectations for this?

celldomceen16272d ago (Edited 6272d ago )

this is metal gear for the iphone what in the hell did you expect? EDIT@Above now what in the hell was that shot at ps3 fans for? EDIT @BELOW yea people like that are the reason that i dont frequent the main site

Fishy Fingers6272d ago

There's generally a good reason why a user has 1 bubble. Usually the same reason you should just ignore them :)

Darkseider6272d ago

A REAL game trying to be played on a PHONE. Yeah OK the iPhone and iPod Touch are truly the future of portable gaming. Now does everyone see how stupid that sounds when Apple, et al, speak about such things?

PS360WII6272d ago

I don't see a problem with the version of MGS4 they are making for the iPhone. I mean what do they want? An actually MGS game? No that just wouldn't work. This is a great fit for the device at hand plus it's MGS4! Geez people get way to uppity these days

Da One6272d ago

they just expected more I mean this MGS here.

PS360WII6272d ago

Yes it is MGS and for a handheld device that is mainly a mobile phone with nothing but touch screen input this is a great way to make MGS on it. So I'm still going with uppity gamers wanting the moon for every game. It's just stupid.

Da One6272d ago

This is a Series that was built on and surpassed those said expectations, you expect the same with installment,

Tony P6272d ago

Are we uppity because we have higher standards for our handhelds than portable flash games?

We don't want the moon, we just want Apple and Mac enthusiasts to back up their constant claims about the iPhone. These guys constantly talk it up as a gaming device on par with DS & PSP yet we see no actual depth beyond precious few titles like Fade/1112, Sim City, SW:TFU, I Love Katamari, and maybe Spore Origins. The overwhelming majority is made up of "addictive" puzzlers or knock-offs of other casual games. Your standard waste of five minutes.

So how are gamers, especially MGS fans, not allowed to be disappointed? We're talking about a franchise that has doggedly adhered to stealth action across 20+ freaking years. Even on Gameboy (Ghost Babel) they can make it stealth action. Even as a card game (AC!D) they can stay true to tradition. It's a staple of the series. Do I even need to mention MGS Mobile (that's right on a mobile phone) which runs in full 3D and is truer to the series than this version will ever be?

Why then should we be satisfied when the upcoming king of handhelds can't deliver more than a lacklustre 3PS of a major series?

The criticism is warranted.

+ Show (1) more replyLast reply 6272d ago
Gaystation 36272d ago

Metal Gear Solid is disappointing in general. The iPhone has nothing to do with it.

mrdxpr26272d ago

yeap just like your mama right .... damn sucks that when she saw u she was soo disapointed she slaped u and the doctor oh well life is like that for u ... u got a console cough 360 cough that all it does is disapoint u...

Show all comments (22)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney12d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage13d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman12d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb12d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.