
SP writes: "With such huge anticipation and expectations for Puzzle Quest: Galactrix from gamers around the world, it's easy to forget that just a few years ago, Melbourne's Infinite Interactive couldn't find a publisher interested in its hugely popular predecessor.
The search for a publishing partner was very frustrating for veteran games designer and Infinite CEO Steve Fawkner because many publishers loved Puzzle Quest but rejected it, believing it would not be successful. A major Japanese publisher had also all but signed the game before scuttling the project at the last moment, wasting nine months of Infinite's time."

Hardcore Gamer: The Puzzle Quest games have been big hits in the digital era and have breathed new life into puzzle games by applying some RPG gameplay mechanics to the genre. Now, instead of spending $10 for the Galactrix and Challenge of the Warlords entries, you can get them both for only $1 each.

In this second of four parts, we discuss how games based purely on luck are little more than immoral cash cows for the people who produce them - and represent some of the worst design choices out there.

In this episode the guys talk about Quantum Conundrum, DayZ, Rainbow Moon, Heroes of Ruin, SCHAR: Blue Shield Alliance, Sushi Castle, About To Blow Up Part 1, Wushi, Grand Slam Tennis 2, Metal Gear Solid: Peace Walker HD, Puzzle Quest: Galactrix, some news and plenty more.