
Ruffian Games today announced a significant boost to their creative capabilities with the appointment of industry veterans Steve Iannetta and Ed Campbell as Lead Designer and Senior Designer respectively.
Steve joined VIS Entertainment in 1996 and has since worked with Red Lemon Studios, Realtime Worlds and Midway Newcastle. He entered the industry as a graphic artist before moving into design and has held a number of senior roles including Senior Mission Design on Microsoft's Crackdown and Lead World Designer on Midway's Wheelman.

Darren writes: "Despite much moaning and groaning, Xbox has had some smashing console exclusive games during its four generation lifespan. Crackdown was one such game, released in the early years of the Xbox 360"
Still one of my all time favorite games. It hurt to see what happened to Crackdown 3 😔

Gamerheadquarters; "With the jump in power from the Xbox Series X all Xbox 360 and Original Xbox titles that are backwards compatible should be enhanced as soon as they’re available."
They’ve been working the past few years and have become proficient in that department so I definitely think they are capable of such a feat. Their BC through emulation that can natively upscale blows my mind and gives them an advantage over competitors using multiple hardware settings which requires higher clock speeds and produces more heat.
I caught Chaos Theory on sale and was actually blown away by how it scaled on the One X.
I imagine that they'll carry over the functionality of the X regarding playing previous gen games to the series X.
They better have good support for backwards compatibly.... Since they have no 1st pay games LMAO 😂
And xbox one games, there are many underperformed 3rd party games that needs frames boost.

Crackdown is a series of sandbox-style action adventure video games published by Xbox Game Studios. Retro Respawn looks at the first title.