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Halo Wars Dev On Disassembling Ensemble

Brendan Sinclair Writes:

"LAS VEGAS--It's not uncommon for game conferences to play host to game postmortems; that is, frank discussions from developers about what worked and what didn't with their latest efforts. This week's D.I.C.E. Summit played host to a postmortem of a different kind, as Bruce Shelley, cofounder of Microsoft's shuttered Ensemble Studios, reflected on what led the Halo Wars studio to its demise"

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uk.gamespot.com
solideagle16310d ago

very very good studio. i hope they figure out what to do next.
thanks

ThatCanadianGuy6310d ago

I agree.Great studio indeed.I loved all their games.

Hell,i played Age of Empires 2 for almost two full years before Getting hooked on Age Of Mythology for another two years.

Hopefully they keep making their legendary RTS games.
It would be a shame to see such talent dissapear.

lord_of_balrogs6310d ago (Edited 6310d ago )

I'm sure Robot and the other Bonfire Studios will continue to make the RTS' we know and love.

I plan to support Halo Wars and show my appreciation to Ensemble. The demo sold me on the game and even though it isn't as complex as other RTS' I play it's still good fun.

I can't wait to read the string of "flops" that will be written in the open zone.

Buttons6310d ago

Damn, I gotta find my disc for AoM and Titans. That game brings back memories.

Exquisik6310d ago

Journalists and Medias need to stop calling Ensemble Studios 'The Halo Wars Studio'! For Pete's sake, Ensemble did not get popular because of Halo Wars, they made many good RTS games before Halo Wars such as Age of Empires and Age of Mythology! Sure Halo may be a more popular franchise and Halo Wars is new, but give credit to where credit is due.

It's sad to see Ensemble Studio breaking up. I know half of the team will remain with Microsoft new developing team, wonder where the other half will go. I hope they will continue to create legendary RTS games as well.

DJ6310d ago

And broke up the team. Their debut Console Game is really impressive, and they could've ended up making an RTS that rivaled Starcraft (especially with the rich Halo mythology). Unfortunately, Microsoft doesn't like having a diverse and large number of first party studios.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney45d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage46d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman45d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb45d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.