
Gamezine: Releasing a new intellectual property comes with a significant amount of risk management. After Mirror's Edge didn't get the reception DICE might have hoped for, the developer and their publisher EA discuss whether it's worth taking the risk again.
Lars Gustavsson, DICE's creative director, spoke of balancing execution and innovation at the 2009 DICE summit.
Perfectly executing previous concepts can result in excellent games and excellent sales; just look at the Call of Duty series. But there also needs to be innovation for the games industry to stay fresh.
DICE's latest video game, Mirror's Edge, took a huge risk by introducing the platforming genre to the first-person view in addition to presenting a fresh art direction. Gustavsson personally thinks that the game's innovation won out over risk management, but he does admit that in this economic climate the developer's priorities might need to change.

Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
There is always a risk with new IP. But lets say that from the 3 new IPs only one proves to be really popular.That might sound bad but in reality its a good thing because they know they'll be able make more games from the same IP, with sequels (a trilogy, or prequels), knowing that those will sell very well as well.
Mirror's Edge was one of my favorite games of '08. Its a shame it doesn't get the love it deserves. The time trial mode alone was amazing...so many little ways to increase your speed. It really was a game of finesse for the hardcore only when you break it down.