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Blurring the Line Between Real and Virtual Worlds

"In the beginning game worlds were formless and dark, and built only out of text on a screen," bellows Chris Cao, studio creative director at Sony Online Entertainment. Then someone said, let us take the foreground and divide it from the background so you can travel through the land. Then another developer said let us make it 3D so the game is as much like the real world as it can be. The lines between the two began to blur, says Cao.

At the DICE Summit 2009, Chris Cao and Randy Jackson, the president of The Planning Center, a real-world community developer, discussed the building of both real and virtual cities. Jackson explained how urban planners make decisions on the scope of cities based on the demographics and the psychographics of their potential residents.

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edge-online.com
INehalemEXI6346d ago

Mass group buff KEI (INCOMING)!.... "I hope my PO don't make me take a p!ss test."

30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney80d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com