
"In the beginning game worlds were formless and dark, and built only out of text on a screen," bellows Chris Cao, studio creative director at Sony Online Entertainment. Then someone said, let us take the foreground and divide it from the background so you can travel through the land. Then another developer said let us make it 3D so the game is as much like the real world as it can be. The lines between the two began to blur, says Cao.
At the DICE Summit 2009, Chris Cao and Randy Jackson, the president of The Planning Center, a real-world community developer, discussed the building of both real and virtual cities. Jackson explained how urban planners make decisions on the scope of cities based on the demographics and the psychographics of their potential residents.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Mass group buff KEI (INCOMING)!.... "I hope my PO don't make me take a p!ss test."