
Creative Assembly isn't won over by the latest generation of real-time strategy games. "They're like 'RTS-lite' or 'My First Strategy Game,' but that's not what fans of the genre demand," says Stormrise product manager Vispi Bhopti.
The goal with the veteran studio's latest offering is to make a deep and involving real-time strategy title, but with a control system that doesn't oversimplify or limit what you can do, which some could accuse the otherwise excellent Tom Clancy's EndWar of doing. "We have a control system called Wheel Select that is actually faster in some circumstances - and in most situations as fast - as a mouse and keyboard," Bhopti tells OXM.

The RTS genre has had a rough ride on consoles through the years, but which are the 7 best games available today?

The Black Panel writes: In this (very special) Christmas episode of Australia’s grooviest gaming podcast, the team tackle Sadistic Santa, The Year in Review, Reader Recollections and much more!

Kim Sellentin, Producer behind Medieval II Total War: Kingdoms at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.