
Since before the release of Marathon in 1992, the world builders at Bungie Studios have obsessively spun the story of humanity's war with itself, the Covenant and the Flood. Through three Halo games (and more if you count the Marathon series) Bungie has woven a colorful fabric for the Halo universe, and it's been expanded ever-outward through a growing number of books and graphic novels. But now, for the first time, a non-Bungie studio has taken a stab at the Halo videogame saga, which has been handed over to Microsoft for expansion.

Did Bungie actually hate Halo Wars? Why wasn't Master Chief in the game? Lead designer Dave Pottinger reveals all.

Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.
I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....

NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.
Intriguing...