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GG: No changes to Killzone 2 controls, MP is quicker

Gamezine:

Reports of controller lag input in the Killzone 2 demo resulted in detailed research at Guerrilla Games. They have concluded that no changes need to be made.

There were reports of an odd lag to the controls in Killzone 2, displaying a slight delay to shooting after button press (in one report) and reduced accuracy in others.

Being a proud owner of the final game, I did not experience any of these problems. Instead I could appreciate that Killzone 2 featured weightier controls, with a character who moves and reacts more realistically than say Call of Duty.

Moreover, I had no trouble targeting enemies, achieving headshots with relative ease after fully adjusting to the game's control system.

The game's producer Seb Downie has updated the community on the issue.

Read Full Story >>
gamezine.co.uk
Violater6302d ago

as there was nothing wrong with them.

thebudgetgamer6302d ago

i dont know what the issue is as i have had no problem at all, but i know just because its not a problem for me doesnt mean others arent having the troubles. just not me

:)

MAR-TYR-DOM6302d ago

im proud of you guys standing up for what you believe, maybe this game isn't genre defining, but its fresh and so are you guys. I support your decision 100%! I will look forward to future evolution of the Killzone community.

xwabbit6302d ago

I know at first it might at felt weird but after 3 plays it feel pretty dam good :P. I use Alt 2, but every 1 has diff opinion :P... mines that 1.

techie6302d ago

You'll want to use Standard 1. Better for cover.

UnSelf6302d ago

just beat uncharted on Crushing. Loved every sec, now im ready for some killzone

remanutd556302d ago (Edited 6302d ago )

lol im trying to get R2 platinum trophy , three more trophies to go , already have my murderstorm pacific rift platinum, 5 more to get the little big planet one ( basically i still need to create my own lvl) , and socom man im not even gonna bother (9% ) even though i play socom every single night those trophies seem too hard to get basically you need to be rambo,rocky,terminator,chuck norris all together at the same time to get that platinum lol , btw uncharted drakes fortune was my first platinum trophy lol

edit: forgot to tell you i loved the killzone2 beta in the beginning the controls felt a little weird but you get used to them pretty fast after you get used to the controls killzone2 online multiplayer is amazing

gambare6302d ago

agreed, the Alt 2 controls are perfect for me.

SmokingMonkey6302d ago

and i upped the X and Y axis speeds and made (L1)aim set to hold

and i am in love

thor6302d ago

Actually there WAS a problem with some demo downloads. SOME people complained about the control layout or the "weightyness" of the controls, BUT in some downloads, which got corrupted for whatever reason, there was actual input lag. To see if you have this, time how long it takes from pressing R1 and firing. If there is control lag, it applies to ALL controls. This DOES NOT happen in the final game. Try re-downloading the demo a couple of times to try and fix it.

Bnet3436302d ago

Alt 2 makes it harder to crouch and zoom so I stuck with the default Standard 1 which is similar to alot of shooters I play.

UnwanteDreamz6302d ago

I am glad they looked into it and took the complaints seriously. That being said, this will not please alot of the complainers.....mark my words.

I had no complaints with the controls.

Exquisik6302d ago

Man...people can be so stubborn sometime. What you said is true. It'd been all over the PS KZ2 boards. There are controller "lag" but just depending on the demo you download. And yes it can be fixed by redownloading it again. Unfortunately some people failed to see it as that and still consider that there's lag in the control. Either that or too lazy to redownload the demo. GG had stated themselves that the lag only occur in the demo and most people on the KZ forum had confirmed that it was due to faulty download of the demo.

Either way, why are people complaining about it when the feel of the weight only occur in SP and not in MP. It made the SP much more challenging and realistic, isn't that what most gamers want? I played in the MP beta, and believe me, it's much more faster than the SP. It baffled me at how much gamers can whine about certain things and fail to look at it in many different perspectives.

Bubble for spreading the truth man.

uie4rhig6302d ago

what the hell are you on about? :S if a download gets corrupted, there won't be just an input lag.. the whole file will be unreadable..

@those that complain.. just go back to your xbox 360 games and leave us ps3 owners alone, i know i will leave you alone .. just give it up..

there is no lag on the game :S just give up

TheExecutive6302d ago (Edited 6302d ago )

It depends on how you hold the controller. I have my middle fingers on L2 and R2 and my index fingers on L1 and R1. Alternative 2 works GREAT for me all the while giving me full control of my zoom.

IMHO holding the controller this way give you way more freedom then any other setup, my fingers are always on the trigger :)

But I agree if you only use your index fingers for the bumpers and triggers standard 1 may be more comfortable.

I have toggle to zoom checked and I have the x sensitivity 3 clicks from default and the y sensitivity at default. look out folks!

P.S.- I hate deep for already having this game :(

Just playing only love for ya mate!

Legion6302d ago

I'm trying to figure out why you would have 2 different control feels for solo versus online? Are there other games where this has came in handy?

Why would anyone play through the whole single player game and then go on-line just to have to readjsut to the controller movement? Seems odd at the least...

6302d ago
techie6302d ago

The Exec: That's how I always hold the controller...trust me, Stand 1 is so much better in the full game. IMO

TheExecutive6302d ago

hmmm.... we shall see... we shall see!

+ Show (16) more repliesLast reply 6302d ago
SmokingMonkey6302d ago

what do you guys think about Guerilla taking out the cover system for online MP? good thing? bad thing?

i think i would have liked to see the cover system in MP, i can see how it might get weird with people "sticking to walls" but i thought KZ2's cover system was sick (L2 button sticks to cover or ducks when held)

PotNoodle6302d ago

Good thing.

I was in the online beta and the pacing of the game was just right for the type of gameplay.

The cover system would of made the game too slow, it is a much, much quicker game online, like they said.

Jake the Muss6302d ago (Edited 6302d ago )

Apparently GG did test the cover system in MP, but received unfavorable feedback on the use of it.

I read an interview a while ago where someone specifically asked GG why not; and they said something along the lines that although the cover system fitted naturally for SP, the 360 degree and faster paced nature of MP meant that players kept getting shot at from behind while stuck in cover.

Although I think it would have made for an interesting element to MP, I put the trust in GG to follow the advice of feedback from beta testers.

EDIT: Not the one I was thinking of, but essentially the same response: http://www.eurogamer.net/ar...

Gazza_UK asks: Why did you decide to leave out the cover system in the multiplayer, even though it has such a big role on the SP campaign?

Eric Boltjes: We ran a lot of tests with the cover system in multiplayer, but we just found that because of the 360 degrees nature of multiplayer, it just didn't really work. We found that it didn't add enough, and players would just rather not use it!

Scaramunga6302d ago

At first I was a little bummed about there not being a cover-system in MP, but then I realized that it would make campers a bigger pain in the @$$. In MP, you're moving around all the time and I don't want some 13-year old punk hiding behind the same crate for 20 minutes.

QuackPot6302d ago

I would give too much advantage to campers/snipers.

But it would have been interesting how gameplay would have evolved.

On topic.

The controller issues is a non-issue. Just something for the critics to nitpick.

Standard1 is fine and just needs getting use to.

+ Show (1) more replyLast reply 6302d ago
onomix6302d ago

Is it just me who suffers from this?

thor6302d ago

There is a bug in SOME of the demos (corrupt download) and if you experience a problem (a DELAY when shooting or reloading or whatever), this problem is NOT in the final game.

Gray26302d ago

I think so, I they seemed fine to me

IzKyD13316302d ago

For anyone who doesn't like the controller layout, just switch it to alternate 2, and for those that don't like zooming to be held, you can turn it off

Parapraxis6302d ago (Edited 6302d ago )

Alt 2 is what I started with, then after trying the default Standard controls I realized how much more logical that layout is when in cover.
Cover + Zooming in & out with Alt 2 = instant fail.
I've played the demo about 50 times, GG chose the default controls for a very specific reason, they are the best and most functional set.

I'll add, due to there being no cover system in MP, if you use the Alt 2 config in that mode it works like a charm. But in my opinion, it's crucial you use Standard for the SP campaign, otherwise your cover system will be pretty borked.

Parapraxis6302d ago (Edited 6302d ago )

STANDARD 1

L1 - Close combat
L2 - Crouch
R1 - Fire
R2 - Grenade
^ - Swap Weapons
[] - Reload/Pick up weapon (Hold)
O - Use
X - Jump
Left Analogue - Movement
Right Analogue - Look
L3 - Sprint
R3 - Zoom

ALTERNATE 2

L1 - Zoom
L2 - Crouch
R1 - Fire
R2 - Grenade
^ - Swap Weapon
[ ] - Reload/Pick up weapon (Hold)
O - Use
X - Jump
Left Analogue - Movement
Right Analogue - Look
L3 - Sprint
R3 - Close Combat

Now..how would one go about holding crouch/cover and zooming in and out?
you'd have to use 2 fingers and hold both left triggers. That is not comfortable.

Scaramunga6302d ago

I agree with you completely. Alt 2 is okay, especially for MP, but standard 1 works perfect for SP because of the cover-system. I started out with alt because i was skeptical of the other layouts, but i eventually switched over. i think people just tend to be afraid of doing things differently after they've spent days worth playing COD4 and don't want to have to get used to something else.

darkdoom30006302d ago

Actually If you turn Aim to toggle, then alt2 is actually plays very good.

So you'll be holding down R2 for cover. and tap R1 if you need to zoom. It takes a little while to get used to. but good for people who play Resis2.

Alt 2 + Hold Aim kills ur hand.

Parapraxis6302d ago

Yeah, I used toggle aim, it still felt very cumbersome.
It's a matter of preference in the end, but I really think Standard is the best way to go, albeit with a slight learning curve.

TheExecutive6302d ago

If you hold the controller like I do then its easy. I always have my middle fingers on L2 and R2 and my index fingers on L1 and R1. I get the best of both worlds :)

But there is a way, it just depends on how you hold the controller.

+ Show (4) more repliesLast reply 6302d ago
peeps6302d ago

i think the internet crying lag lead GG to look into the wrong problem. There isn't a delay at all. that's simply the weight of your character.

my only problem with it is the acceleration from slow to fast when moving (which you don't get on the lower sensitivities) - i feel this could have been tweaked slightly but instead they were worried looking into claims of 'lag' when actually there wasn't but people we're getting confused with the way the controls handled...

Everyone who wishes to give this game a go will get used to the controls i'm sure, it's like with any new game, it's just recently games have been so similar because developers have been worried to try something differently so fair play to GG for actually making THEIR game and not trying to immitate other popular franchises (although it's clear that they have got ideas from some)

thor6302d ago

Again, there WAS a problem with lag. You've seen the video evidence. BUT it only happened on some of the demos, for whatever reason. It obviously hasn't happened in review copies (otherwise it would have been mentioned, and it hasn't). It's not in the final game.

The controls in terms of turning speed were complained about by some people, BUT the control input lag affects ALL buttons. So even reloading, firing, whatever was laggy. Some people were just retards and mistook what the controls were supposed to be for this problem. Re-downloading the demo helped most people, but it doesn't happen in the final game so it doesn't really matter.

Show all comments (71)
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman575d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX575d ago (Edited 575d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne575d ago (Edited 575d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro575d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken575d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown575d ago

They should finish Horizon story first

darthv72575d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken575d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya575d ago

Yeah, a remake would be pretty awesome

anast575d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood575d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX804d ago (Edited 804d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro804d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72804d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_804d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga804d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos804d ago (Edited 804d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23804d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000804d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin804d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole804d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix804d ago

A Resistance reboot will be awesome

Michiel1989804d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor804d ago (Edited 804d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

804d ago
Michiel1989804d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (52)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar1108d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor1108d ago

Can’t wait for their next franchise

SullysCigar1108d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg1108d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz1491108d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance11381108d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim1108d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC1108d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance11381108d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle1108d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix761108d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 1108d ago
REDGUM1108d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware7301108d ago (Edited 1108d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger1108d ago

thank you fps lover, I'm with you

talocaca1108d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy1108d ago (Edited 1108d ago )

Kinda wish they move on from Horizon tbh.

lukasmain1108d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright1108d ago

There were rumours that they were working on a Socom reboot.

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