
Gamezine:
Reports of controller lag input in the Killzone 2 demo resulted in detailed research at Guerrilla Games. They have concluded that no changes need to be made.
There were reports of an odd lag to the controls in Killzone 2, displaying a slight delay to shooting after button press (in one report) and reduced accuracy in others.
Being a proud owner of the final game, I did not experience any of these problems. Instead I could appreciate that Killzone 2 featured weightier controls, with a character who moves and reacts more realistically than say Call of Duty.
Moreover, I had no trouble targeting enemies, achieving headshots with relative ease after fully adjusting to the game's control system.
The game's producer Seb Downie has updated the community on the issue.

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
as there was nothing wrong with them.
what do you guys think about Guerilla taking out the cover system for online MP? good thing? bad thing?
i think i would have liked to see the cover system in MP, i can see how it might get weird with people "sticking to walls" but i thought KZ2's cover system was sick (L2 button sticks to cover or ducks when held)
Is it just me who suffers from this?
For anyone who doesn't like the controller layout, just switch it to alternate 2, and for those that don't like zooming to be held, you can turn it off
i think the internet crying lag lead GG to look into the wrong problem. There isn't a delay at all. that's simply the weight of your character.
my only problem with it is the acceleration from slow to fast when moving (which you don't get on the lower sensitivities) - i feel this could have been tweaked slightly but instead they were worried looking into claims of 'lag' when actually there wasn't but people we're getting confused with the way the controls handled...
Everyone who wishes to give this game a go will get used to the controls i'm sure, it's like with any new game, it's just recently games have been so similar because developers have been worried to try something differently so fair play to GG for actually making THEIR game and not trying to immitate other popular franchises (although it's clear that they have got ideas from some)