
At New York Comic Con, heads were turning at Sega's booth space. Illinois-based developer High Voltage had brought along their upcoming Wii-exclusive first-person shooter, The Conduit.
Designed from the ground up to take advantage of the Wii hardware, The Conduit could be what "core gamers" have been waiting for. And according to High Voltage's Chief Creative Officer, Eric Nofsinger, they hope to pick up some new gamers along the way.
Destructoid caught up with Nofsinger and High Voltage founder Kerry Gonofsky to talk about designing an original first-person shooter for the Wii, using (or not using) Wii MotionPlus, and more.

There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.

Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.

Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
No motion plus.
=)
Thats ok, just make this one a great one. It would be a huge step in the RIGHT direction.
I liked the interview =) they make some great points.
I'm wanting this game to be released so much that I really am enjoying this interview per day thing. Ha ha.
Well, 4 more months to get as many people as possible as excited about this game as I am.