120°

Activision Blizzard Posts 4Q Loss

Video game publisher Activision Blizzard Inc. posted a fourth-quarter loss Wednesday, but adjusted earnings jumped past Wall Street's expectations, boosted by strong sales of the latest "Guitar Hero" and "Call of Duty" games.

The company posted a loss of $72 million, or 5 cents per share, for the quarter, dragged down in part by charges from its combination with Vivendi Games last July. Adjusted earnings totaled $429 million, or 31 cents per share, surpassing the 29 cents per share that analysts polled by Thomson Reuters had expected.

More after the jump

solideagle16231d ago

i thought blizzard would have never get LOSS in the recession. i mean 11 million users of world of warcraft and call of duty selling like crazy. hmmmm i think nobody is immune to recession.
thanks

Mikerra176231d ago

how does a company with WoW and all those other games post a loss, no wonder all the other companies are going under

Blasphemy6231d ago

Amazing with all those WoW subscriptions and all those Call of Duty and Guitar Hero sales and they still post losses...

lord_of_balrogs6231d ago

Ya it's almost as if the world is in a recession or something. Oh wait.

evrfighter6231d ago

Don't forget development costs for diablo 3 and starcraft II is probably the main reason for this.

Blasphemy6231d ago

The way their games are selling it doesn't seem that way.

NarFan6231d ago

its Activision who losing money not blizzard

Motion6231d ago

But wow alone with 11mil users should earn them 165mil a month. How could they be spending more than 1,980,000,000 a year to post a loss? A servers really THAT expensive to maintain?

B4st10n6231d ago

Just with WOW they have earnings of :
10 000 000 x 3 monthes x 15$ ( I give them 1 million slack to round up )

That makes 450 Millions ( just with WOW ), they say they earned only 438 Millions. What gives ???

I am talking earnings here, not profit.

Mikerra176231d ago

well they say that they have HAD 11 million subscribers, but Im thinking that is all time and not counting what they have at the moment.

Im sure their isnt 11 million people with active accounts

Scerick6231d ago (Edited 6231d ago )

It's 11 million active subscribers, not a lifetime total.

http://gamerfront.net/2008/...

B4st10n6231d ago (Edited 6231d ago )

I'm not counting all the earnings they made with selling the expansion pack WOTLK.

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90°

Pachter: "I Think The New Xbox Console Is Already Dead, They've Blown It by Embracing Game Pass"

Wedbush Securities analyst Michael Pachter believes the next Xbox console might be already dead due to Microsoft embracing Game Pass at $30.

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wccftech.com
jznrpg4d ago

You know the world is f’d up when you can agree with Michael Pachter

VenomUK4d ago (Edited 4d ago )

You know the world is f’d up when Michael Pachter has given up cheerleading Xbox.

Eonjay4d ago

The crazy part is that this crazy fool was saying that Sony was doomed (or in his words 'going to be run over by Microsoft') because of GamePass after the Activision Deal. He was the one telling them to embrace GamePass and now that its killed them he is acting like he never said that.

Iceball20004d ago

I agree but that was before they doubled the price of game pass

peppeaccardo3d ago

this senile old f@rt is still in business ?

blacktiger3d ago

You know the world is f'd up when investors listen to Michael Patchtcher after the advice "Sony is doomed if Microsoft buys Activision and put it out on gamepass"and now he's saying "I Think The New Xbox Console Is Already Dead, They've Blown It by Embracing Game Pass"

I feel bad for investors.

1Victor3d ago

It’s true what they say “even a broken clock is wright twice a day”.
In this clock case is twice a game generation 🤣

+ Show (2) more repliesLast reply 3d ago
dveio4d ago (Edited 4d ago )

Wouldn't it be the case of Pachter finally agreeing with parts of us rather than we agreeing with him?

I remember vividly that back in the day when GP was introduced and shaped further, many of us were saying that it's a great service on one hand. But were also already skeptical, too, as to how Microsoft would be able to keep the service running financially in the future.

Or/and how it would affect studios and game development in general.

As of March 2026, I think we have the answers some of us anticipated back then, when it was still Pachter who had forecasted «100 million subscribers».

Outside_ofthe_Box4d ago

A lot of this is just basic logic and common sense.

How much does it cost to develop a game? How much does it cost to market a game? How much does it cost pay devs/publishers to release on GamePass?

How much do users pay per month/year on GamePass? How many users does Microsoft need to be subscribed at once for them to truly be profitable to where GamePass pays for ITSELF(i.e not including stuff like in app purchases that they would get regardless of GamePass' existence).

You would need a large amount of subscribers or increase it's price to a point where it's no longer a "bargain" for it to be profitable.... if you're asking me. For some reason Pachter didn't see it that way nor did MS' users.

bigfish4d ago

Likely the next Xbox will have a premium price tag so they have some profit margin on the low numbers they sell. We all know that the bulk of revenue will come from 3rd party sales on other devices and perhaps some from game pass.

Hypertension1404d ago (Edited 4d ago )

Not to mention the fact that if it does have steam, nobody is going to buy games off the windows store.

If they dont have free online, this thing is dead to me.

TheCaptainKuchiki4d ago (Edited 4d ago )

And even Gamepass flopped. The end goal of Gamepass was to be hegemonic, to kill game purcahses with subscriptions. But that never happened. Game sales are still thriving, Gamepass' subscriber count has stalled, it's costly for MS and studios and its price is increasing.
The purchase of Activision allows them to hide Gamepass' failure. Not suprising that gamepass was removed from Nadella yearly bonus, they knew they would never hit the targets.

Michiel19894d ago

the tinfoil hat is on!
You think they spend 75 billion to hide that gp isnt doing well? XD
They totally didnt buy activision because they got some of the biggest and most profitable ips on the planet, but instead they bought it so you can't say online that gamepass failed!! that's totally the reasoning fr fr

Outside_ofthe_Box4d ago

He never said any of that..

Said that it ALLOWED them to, not that it was THE reason for the purchase...

TheCaptainKuchiki2d ago

learn to read each word before hitting "reply"

Rainbowcookie4d ago

I am not a Pachter fan , but I have to agree...who would have though. It used to be to sell cheaper hardware that is subsidised by First party game sales in the first few years until you can reach millions owning the console and by that time you can cheapen your hardware because the tech have been revised. With gamepass on everything and developers losing sales that option is now limited. With the onset of more options for games and developers going for Gass gambling FOMO style games and dlc consumers have become rightfully picky. Add that to growing hardware prices and escalating ram and pandering to society... it kills a brand. Most og gamers are gonna find you out and stay away. Put on the pressure of companies demanding higher revenue for sales, the poor developer has no other option to put a new coat of paint on a copy of another successful game. Innovation , what we are looking for doesn't happen a lot because the danger of failing could lead to budget cuts and them letting you go...so you play it safe and make a copy of a copy. Yes we get genres and types but 80% is the same game we have had for ages. So then because you are scared you let them put it on gamepass and you know you know at least what you get.

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40°

Nintendo's partners are selling $2 billion in shares — here's what that actually means

Nintendo announced Friday that several of its long-time partners, including DeNA, will sell off some ¥300 billion in company shares.

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hanafuda.report
30°

Mobile revenue remained flat across 2025, but PC gaming "sees another record year"

Digital intelligence and analytics firm Sensor Tower has released its State of Gaming 2026 report, revealing flat growth in mobile game revenue, double-digit growth for PC and console gaming, and another record year for PC, with more games sold on Steam than ever before.

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gamesindustry.biz