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Activision Blizzard Posts 4Q Loss

Video game publisher Activision Blizzard Inc. posted a fourth-quarter loss Wednesday, but adjusted earnings jumped past Wall Street's expectations, boosted by strong sales of the latest "Guitar Hero" and "Call of Duty" games.

The company posted a loss of $72 million, or 5 cents per share, for the quarter, dragged down in part by charges from its combination with Vivendi Games last July. Adjusted earnings totaled $429 million, or 31 cents per share, surpassing the 29 cents per share that analysts polled by Thomson Reuters had expected.

More after the jump

solideagle16302d ago

i thought blizzard would have never get LOSS in the recession. i mean 11 million users of world of warcraft and call of duty selling like crazy. hmmmm i think nobody is immune to recession.
thanks

Mikerra176302d ago

how does a company with WoW and all those other games post a loss, no wonder all the other companies are going under

Blasphemy6302d ago

Amazing with all those WoW subscriptions and all those Call of Duty and Guitar Hero sales and they still post losses...

lord_of_balrogs6302d ago

Ya it's almost as if the world is in a recession or something. Oh wait.

evrfighter6302d ago

Don't forget development costs for diablo 3 and starcraft II is probably the main reason for this.

Blasphemy6302d ago

The way their games are selling it doesn't seem that way.

NarFan6302d ago

its Activision who losing money not blizzard

Motion6302d ago

But wow alone with 11mil users should earn them 165mil a month. How could they be spending more than 1,980,000,000 a year to post a loss? A servers really THAT expensive to maintain?

B4st10n6302d ago

Just with WOW they have earnings of :
10 000 000 x 3 monthes x 15$ ( I give them 1 million slack to round up )

That makes 450 Millions ( just with WOW ), they say they earned only 438 Millions. What gives ???

I am talking earnings here, not profit.

Mikerra176302d ago

well they say that they have HAD 11 million subscribers, but Im thinking that is all time and not counting what they have at the moment.

Im sure their isnt 11 million people with active accounts

Scerick6302d ago (Edited 6302d ago )

It's 11 million active subscribers, not a lifetime total.

http://gamerfront.net/2008/...

B4st10n6302d ago (Edited 6302d ago )

I'm not counting all the earnings they made with selling the expansion pack WOTLK.

Show all comments (14)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney28d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage29d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman28d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb28d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.