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VGM: Noby Noby Boy Preview

VGM writes: "Japanese game developers have been responsible for some strange titles in the past, one of them being the beloved Katamari Damacy, created by Keita Takahashi. After being disappointed in the same-y Katamari sequels, Mr. Takahashi returned to the drawing board and the eye of the gaming populace and conjured up his newest and equally bizarre creation, Noby Noby Boy. That can be good or bad depending on who you ask, but what's definitely good is that the game's price tag of $4.99 won't put a dent in your wallet the size of a 500m Katamari when you download it exclusively from the PS3's Playstation Network.

The game stars the titular "BOY", and weird, caterpillar-like character sort of resembling the pint-sized Prince from the Katamari games. Once again, players will make use of the Playstation controller's dual analog sticks to control BOY – each stick controlling the two ends of BOY's body. This allows for you to perform some cool, complex movements, like threading yourself between different objects in the levels or even tying yourself into knots. Pulling the sticks away from on another will cause you to stretch out like an elastic band, while moving them in the same direction will let you move at a brisker pace, like a sprint of sorts."

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videogamemedia.com
cactuschef6305d ago

The online where everyone works together is a great idea.

180°

Wattam and Katamari creator talks being canceled by Sony, poop, and embarrassment

We recently played Wattam, but we also got to speak with one of its creators, Keita Takahashi, who is most known for Noby Noby Boy and Katamari Damacy. He spoke to us about poop, his embarrassment over his work, and more.

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gamerevolution.com
Fist4achin2343d ago

A developer daring to be different. I hope this game is good. I really enjoyed his Katamari games.

isarai2343d ago

Really weird and super sucks Sony canceled them, especially given their history of patience with even the most niche games. Glad it survived through all that, going the extra mile to support it and grabbed the special edition physical release with the vinyl soudtrack.

Nasdac2342d ago

At least Sony gives them multiple chances to create something with impact. Sony as all the other developers are about sales and/or critics. If there is none of them then the product has no value.

Venoxn4g2342d ago

I am fan of his Katamari games, hope this one will be a good one too

Gordoncordon2342d ago

this game is so bad it stinks the playstation store

franwex2342d ago

It’s almost like he is asking for reassurance regarding poop being funny.

Well, it is. Just in the right quantities.

DaDrunkenJester2342d ago

How many logs is too many logs?

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190°

Wattam and Katamari creator talks being canceled by Sony, poop, and embarrassment

We recently played Wattam, but we also got to speak with one of its creators, Keita Takahashi, who is most known for Noby Noby Boy and Katamari Damacy. He spoke to us about poop, his embarrassment over his work, and more.

Read Full Story >>
gamerevolution.com
Fist4achin2598d ago

So does this mean Sony's not going to be taking his crap?! This developer definitely has some great creativity and the Katamari are a hoot. I hope we see more in the future.

2598d ago Replies(2)
Samus7072597d ago

Well, he certainly seems like a lovely human being. Perhaps a little too humble but I appreciate his lack of ego - not very common in today's gaming climate. Yet another reason why Japanese gaming is my preferred country of origin. The personalities of the people making the games are SO important to the outcome. In the West, devs tend to be either money grubbing corporatists looking to squeeze every dollar possible or they are egotistical narcissists who think it's their job to change the world through their "art". Ugh.

fsfsxii2597d ago

I wonder what your opinion of Miyamoto is. Several developers have come out exposing his petty attitude

Segata2597d ago

Lol yeah dude has a serious temper

Samus7072597d ago

I’m actually not talking about whether a person is a joy to work for, i’m Talking about how their personality shapes their goals. In the examples I cited about the West, the goals are simply money and self-importance. The East tends to try to please the player and find success through endearment and then loyalty.

Tapani2596d ago

I think most Japanese developers are much more humble than their Western counterparts, however, it would be naive to think they don't have billion dollar corporations trying to milk their customers to the last penny. I mean look at the mobile game business there, it can be worse than the Western world.

Console developers do seem different though, it's old school business for people who are talented and learn through mistakes. These guys seem to be really wanting the player feel the fun and excitement when playing their game.

Please do note that Japanese are naturally quite humble in front of foreigners, in front of TV cameras, and such. It's a cultural thing (compared to Americans who are the opposite, and that is respected in the US.)

70°

GameEnthus Podcast ep304: Play it Forward or The Linelife

This week Brett Taylor(@BATzerk) creator of Linelight joins Tiny(@Tiny415), Mike(@AssaultSuit) and Aaron (@Ind1fference) to talk about: Linelight, Arcadium, Noby Noby Boy, Peter Panic, Grant Kirkhope, David Wise, Diddy Kong Racing, Cosmic Express, Stardew Valley, Allen Hazelton, Paper Mario Color Splash, Captain Toad Treasure Tracker, My Dog Zorro, Extra Life United, Shack News, IDARB, Ultimate Chicken Horse, Overcooked, Brawlhala, Power Rangers, Bryan Cranston, Justice League, Spider-Man Homecoming, Fantastical Beasts and Where to Find Them, Nightcrawler, Dirty Grandpa, Chappelle, Marvel’s Iron Fist, Mass Effect Andromeda, Snake Pass, Yooka-Laylee, Overwatch, Orisa, Neo Turf Masters, Blaster Master Zero, Horizon Zero Dawn, Breath of the Wild, Everything, Rain World, Battle Princess Madelyn, DESYNC, Splatoon 2.0 Test Fire, Has Been Heroes, Pandemonium, N-gage, My and more.

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gameenthus.com
3334d ago