
Requiring players to complete specific challenges is a great way to get them thinking about a game in new ways. Plus there's all this extra content that they didn't need to include, but it makes this feel like a very robust package. The only thing that's really missing is multiplayer, as that was a huge component of gaming on the NES. A sequel will be out soon in Japan, so go out and buy a bunch of copies of Retro Game Challenge so people can play new 16-bit games next.
Presentation - 8.5
Graphics - 7.5
Sound - 7.5
Gameplay - 9.0
Lasting Appeal - 8.5
Overall -

In Anthony's final 8-Bit Chronicles for 2019, he dives into...a DS game? That's right: it's Retro Game Challenge -- based off the Japanese TV show Game Center CX!

Sushi Striker: The Way of Sushido released earlier this month! We say that because E3 makes June a busy time, and also because, if early reports are accurate, not a lot of players picked it up. This is not new for developer indieszero, making its decades-long mission delivering interesting, quirky games that may slip your notice! Let's look at the team's history and break down what you may have missed.

From the article, "Which is a shame, because Retro Game Challenge, and the succession of Game Center CX games that have been released since, offer an equivalent, and often superior experience. Granted, they don’t cash in on the real nostalgia value of offering actual NES and SNES games to play, but the fact that people are earning full games makes up for that."