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Eurogamer: Scribblenauts Preview

Eurogamer writes: "One of the most dependable joys of writing about videogames is hearing the implausible claims made by developers regarding their latest titles: "hundreds of separate light sources", "the frame rate will be locked at 1600fps", "it's basically interactive storytelling", "this time, you'll really care about Falco Lombardi". But Scribblenauts tops them all. This mild-mannered DS game has a premise so staggeringly unlikely that when you first hear it you may find yourself trilling with dainty laughter at the very thought of somebody trying to pull it off. "Yeah," sighs lead designer Matt Cox, the very somebody in question. 'We tend to get that reaction a lot.'"

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eurogamer.net
120°

10 Words You Won't Believe Actually Work in Scribblenauts

Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.

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twinfinite.net
110°

Top Five Puzzle Games You Should Wrap Your Brain Around

Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.

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fuzzypixels.net
3386d ago
40°

Scribblenauts: On the discovery and demise of video game franchises

Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.

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haogamers.com
DualWielding3707d ago

the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise

grashopper3707d ago

Why wouldn't it? Think it would work great with the PlayStation second screen app. Doesn't Xbox have something similar too? Use the phone or tablet to type and the controller to play.

CorndogBurglar3707d ago

I'm not real sure a 2nd screen is even necessary. I've only played the DC Comics one, but they could have easily mapped all of the buttons from the touch screen to a controller to pull up the menus.....