
Earlier this month, Acclaim Games unveiled Project: Top Secret, a new massively multiplayer online game designed with the input of a community of gamers. Not only will the game give credit to all those whose work appears in the game, but one contributor will be singled out by Acclaim and entrusted with directing a future major MMO game from the company.
The man responsible for cobbling together the array of ideas, art, animation, and audio produced by the community is Acclaim's chief creative officer David Perry. Best known as the founder of Shiny Entertainment (Enter the Matrix, Earthworm Jim), Perry has joined the reincarnation of Acclaim and is currently directing 2Moons, Dance!, and Project: Top Secret. He took time out from his development duties this week to discuss exactly how he intends to keep Top Secret from becoming an example of too many cooks spoiling the broth.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.