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Crispy Gamer: Killzone 2 Review

Crispy Gamer writes:

"Here it was: that something original, that something bold that I'd been waiting 10 hours for. Here was a moment that engaged both my brain and my heart. If Guerilla builds Killzone 3 around these types of novel moments, if they give us moments that challenge our notions of what a first-person shooter actually is, moments that push gamers and the genre in new directions, then maybe we'll finally have a Killzone worth playing.

Verdict: Fry It"

What's Hot:
* Terrific production values
* Protagonist is an Average Joe
* A couple of truly awesome FPS set pieces

What's Not:
* Standard-issue FPS action
* Lack of imagination and innovation
* Style trumps substance (example: the Helghast's cool-looking but terribly impractical red eyes)

Read Full Story >>
crispygamer.com
Maddens Raiders6327d ago (Edited 6327d ago )

it's another Fidgit-gamer like review...written from the perspective of a 19 year old who has to spend another year in high school, because of more F's. Review am FAIL.

Idiot is trying to compare it to Jin-Roh (in a bad way).....>_>

============================= =============================== ===

"Once it was over, after the last Helghast had been banished, I realized that I'd experienced something that I couldn't recall ever having experienced before in a first-person shooter. What I found was Guerrilla's ability to make me feel overwhelmed and overmatched, to let me feel that this battle just might be unwinnable. I doubted myself in a very real way. Not only was I fighting the Helghast; I was also fighting my own emotions.

Here it was: that something original, that something bold that I'd been waiting 10 hours for. Here was a moment that engaged both my brain and my heart. If Guerilla builds Killzone 3 around these types of novel moments, if they give us moments that challenge our notions of what a first-person shooter actually is, moments that push gamers and the genre in new directions, then maybe we'll finally have a Killzone worth playing."

Cwalat6327d ago

lol.. "lack of imagination and innovation"

this alone... makes me LOL

shingo6327d ago (Edited 6327d ago )

"- Sev is shorter than the others which feeds on his inferiority complex
- you can shoot helmets off the Helghast but they don't chase them and try and put them back on.
- There are no Asians in the supporting cast
- The Helghast red eyes are cool but impractical (make them a glowing target).
- The troop transports that the ISA uses should have a roof on them"

LULZ! JOKE WEBSITE? XD

ace10101016327d ago

what's innovative or creative about a futuristic fps

6327d ago
Nineball21126327d ago

" I doubted myself in a very real way. Not only was I fighting the Helghast; I was also fighting my own emotions."

Sniff... sniff...

Krypto6327d ago

I have no idea if this is true but thats just amazing!!! I was never in beta so I can't wait for the demo to come out tomorrow.

Chris3996327d ago

"As I said to Kyle Orland via IM this morning, anyone who thinks this is a good game probably should not be reviewing videogames for a living. High production values and nice-looking graphics do not make a game worth playing.

KZ 2 is, at best, competent.

But it's ultimately not very interesting. You'll realize this, unfortunately, only after you've spent $60. That's a shame."

End quote.

This man is so bloated with his own ego on so many levels that it's laughable. Who is Scott Jones, you ask? He's not a graduated journalist, not even a full time writer (occupation "other"). Oh and his favorite platform is the Xbox360 (check out his profile).

Again, this typifies the problem that exists with the gaming media. Unqualified bloggers throwing out their opinions as substantiated fact.

6327d ago
Oner6327d ago

@Krypto ~ It's actually a trophy when you shoot off 100 helmets, lol.

RememberThe3576327d ago

It's pretty clear. He really shouldn't be reviewing games if this is the product he comes up with. He didn't ever really review the game at all. He just complained... I could have written this review by watching the gameplay videos, it's bullsh*t.

Firstkn1ghT6327d ago

We need more tissues over here!

pixelsword6327d ago

The Helghast are back in a sequel that I've dubbed Return of the Red-Eye. Because the Helghast all have red eyes. Get it? You see what I did there? Clever, right?

by Scott Jones, 2/4/2009 10:43 AM | 46 Comments
Pre-Order This Game

What's Hot: Terrific production values; Protagonist is an Average Joe; A couple of truly awesome FPS set pieces

What's Not: Standard-issue FPS action; Lack of imagination and innovation; Style trumps substance (example: the Helghast's cool-looking but terribly impractical red eyes)
Crispy Gamer Says:
Fry It!
(Page 1 of 3)

There are certain things that I can expect to do in first-person shooters these days. I can expect to set a C4 charge. I can expect to drive some variation of tank/Warthog-like jeep/armored mech-thing.

I can expect to turn a circular valve. I can expect to ride in an elevator with my "squad." I can expect to find a stray sniper rifle at the exact moment that I need a sniper rifle. And I can expect to find a rocket launcher -- coupled with a bottomless cache of rockets -- conveniently placed near a level-ending boss.

Like an accountant doing your taxes, Killzone 2, developed by Guerilla Games, dutifully meets these criteria. Valves were turned. Charges were planted. Mech-things were driven. And despite the fact that all these things are done with great enthusiasm, high production values and lots of terrific-looking explosions, yawns were still yawned.

Killzone 2 for PS3 review
The Helghast's flight of choice: the red-eye.
The game tells the story of Sergeant Tomas Sevchenko, aka "Sev." Sev is an Average Joe. He's not the best-looking guy. He has a very average-sized neck for a videogame hero. (Compare/contrast Sev's neck with Marcus Fenix's neck.) Sev is pale and gaunt. He is also extremely short. In cut scenes he appears to be as tall as everyone else, but once gameplay kicks in, he miraculously shrinks to the size of Owen Meany. Every non-playable character in the game is noticeably taller than Sev. He seems to come up to everyone's chest.

I don't mind being an Average Joe in a game. I prefer it to the cliché one-man-army type usually found in shooters. But, man, it annoyed me to always be so much shorter than everyone else. It was psychologically debilitating for me. I felt less like a battle-hardened soldier who's been in "The Sh!t" and more like an eighth grader looking for directions to the nearest Pinkberry.

Sev's task, of course, is to C4-plant, valve-turn, and elevator-ride his way through the Helghast army -- worst bad-guys name ever, by the way -- and eventually locate their ranting, maniacal leader, Emperor Scolar Visari (voiced by the always terrific Brian Cox) and put a stop to his reign of terror.

Killzone 2 for PS3 review
The Helghast come in three sizes: Small, Medium and Depressed.
The Helghast must have dog-eared copies of "Mein Kampf" tucked into their knapsacks. They dress like Nazis. They walk like Nazis. They spout Nazi-esque rhetoric. To drive the point home even further, Sev's squadmates, aka "the good guys," are of mixed ethnicities. There's Corporal Dante Garza and Sergeant Rico Velasquez. Indeed, the squad is a veritable rainbow of colors -- every race, color and creed is represented, except for Asians (sorry, Asians) -- while the Helghast predominantly consist of bald-headed white guys.

I know they're bald because I can shoot off their helmets. I love this moment so much, I can't even tell you. A well-placed bullet and ting, there goes the helmet. Maybe I'm imagining this, but enemies always seem to be chagrinned by the loss of their helmets. They hide for a moment. They reach up and touch their exposed heads. They seem to curse under their breaths. My only wish was that Guerrilla had carried this exchange one step further, and had the enemies actually chase after their missing helmets, and attempt to return them to their bare pates
In addition to being bald, the Helghast also have those trademark glowing red eyes that make them appear as if their normal eyes were removed and replaced with a pair of $20 Radio Shack laser pointers. The game's environs are predominantly dark; it's a depressing visual muddle of grays and browns. This makes spotting Helghast soldiers, even at great distances, incredibly easy. The eyes do give the game a semi-spooky air, but anything that makes it easier for your enemy to find you, and shoot you, is obviously not very practical. Why not carry things a step further and wear uniforms with "SHOOT ME" emblems sewn on the back and targets painted on the front?

Killzone 2 for PS3 review
The Korean judge awarded him an undeserved score of 8.9, causing much controversy during the 2040 Helghast Olympiad.
Another thing that's not very practical: the flying elevator-raft things on which Sev and his squadmates are always trekking around. (Note: You never get to drive one; they appear only during cut scenes.) Again, it's a cool stylistic choice to see the men's high-definition faces as they buzz above battlefields on their elevator-rafts. But wouldn't it make more sense to enclose it? To just put a top on the damn thing?

It's not really OK in the year 2009 to make an FPS that includes C4-planting and sniper rifle-finding, and valve-turning. But Killzone 2 is not the only game that's guilty of employing these tired, overused tropes. (See my F.E.A.R. 2: Project Origin review later this month.)

But what's far from OK -- and those idiotic glow-eyes and elevator-rafts illustrate this -- is the fact that Killzone 2 presents an unbelievable, utterly unconvincing world. Killzone 2's greatest sin isn't its lack of imagination and use of clichés; it's that coolness and spectacle are important while common sense and credibility are not.

Killzone 2 for PS3 review
Is that lightning and airborne fire? Um, you guys go on ahead.
My mother taught me to always try to find something nice to say about everyone. So here's my nice thing about Killzone 2:

There is an inspired moment, and possibly the game's only truly original moment, very late in the game. My squad and I were outside of Visari's compound, fighting our way through a maze of Helghast-infested bunkers. [Minor spoilers ahead; you've been warned.] I'd whittle down the Helghast forces, lobbing grenades and reloading weapons, in my attempt to push into the compound. But just when I thought I'd finally made progress, just when I thought the area was mine, more Helghast would appear, and they'd push back.

I'd gain a bunker. Then lose the bunker. I'd gain two bunkers. And lose three bunkers. This seesawing, back-and-forth battle manages to be both epic and intimate at once. I died a lot, but I didn't give up. Instead, I tried new strategies. (Maybe if hide in here, and use this weapon -- BLAM. Nope. Dead.)

This battle is memorable for me because after a half dozen try-and-dies, it actually began to feel futile. I fought on -- gaining bunkers, losing bunkers -- with a sick feeling in my stomach. It was hopelessness that I was feeling, hopelessness and self-doubt.

Running short on ammo, I scoured the area for stray weapons and found none. I had to parse out my final bullets. Explosions were going off all around me. Artillery fire was whizzing overhead. More Helghast poured into the bunkers.

Killzone 2 for PS3 review
"Why didn't they put a f***ing roof on this f***ing elevator flying thiiiiing?"
Grueling? Hellish? You have no idea.

I popped out of cover and shot the helmet off an enemy. As usual, this made me laugh. I reloaded, popped out, shot another. Then another. I located fresh ammo. The momentum, finally, was shifting. With each kill, with each claimed bunker, my hopelessness and self-doubt began to fade.

Once it was over, after the last Helghast had been banished, I realized that I'd experienced something that I couldn't recall ever having experienced before in a first-person shooter. What I found was Guerrilla's ability to make me feel overwhelmed and overmatched, to let me feel that this battle just might be unwinnable. I doubted myself in a very real way. Not only was I fighting the Helghast; I was also fighting my own emotions.

Here it was: that something original, that something bold that I'd been waiting 10 hours for. Here was a moment that engaged both my brain and my heart. If Guerilla builds Killzone 3 around these types of novel moments, if they give us moments that challenge our notions of what a first-person shooter actually is, moments that push gamers and the genre in new directions, then maybe we'll finally have a Killzone worth playing.

This review is based on a review build of the game provided by the publisher. This review evaluates the single-player component of the game. Check back later in the month for our thoughts on the multiplayer gameplay.

+ Show (9) more repliesLast reply 6327d ago
C_SoL6327d ago (Edited 6327d ago )

"fry it" means use the hell out of it.

Sheddi6327d ago

"reviewers" cant find anything negative to write about the game.
Those cons are just stupid imo.

retrofly6327d ago

I dont get it it sounds like he really enjoyed playing the game?

PotNoodle6327d ago

* Standard-issue FPS action

Only a problem when it comes to a PS3 exclusive.

terrandragon6327d ago

That's because you can't jump 15 feet in the air. :) And name a big 360 exclusive that was an FPS after Halo 3.

hippo246327d ago

So no one has ever said anything bad about Halo...

UnwanteDreamz6327d ago

Do you know what a straw man arguement is? Let me educate you.

Person x has position A
Person Y argues position B which is a distorted version of position A
Person Y never addresses position A at all but argues a seperate point
guess which one you are.

gunnerheadboy6327d ago

Verdict: Fry It

So, is that good >_>?

I hate when reviews don't have a number...

Show all comments (77)
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman587d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX587d ago (Edited 587d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne587d ago (Edited 587d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro587d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken587d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown587d ago

They should finish Horizon story first

darthv72587d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken587d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya586d ago

Yeah, a remake would be pretty awesome

anast587d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood587d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX816d ago (Edited 816d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro816d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72816d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_816d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga816d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos816d ago (Edited 816d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23816d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000816d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin816d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole816d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix816d ago

A Resistance reboot will be awesome

Michiel1989816d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor816d ago (Edited 816d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

816d ago
Michiel1989816d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (52)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar1120d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor1120d ago

Can’t wait for their next franchise

SullysCigar1120d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg1120d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz1491119d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance11381120d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim1120d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC1120d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance11381120d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle1120d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix761120d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 1120d ago
REDGUM1120d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware7301120d ago (Edited 1120d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger1120d ago

thank you fps lover, I'm with you

talocaca1120d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy1120d ago (Edited 1120d ago )

Kinda wish they move on from Horizon tbh.

lukasmain1120d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright1120d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)