
Tech2 writes: "Micro management, unit balances, resource management - a few of the things Halo Wars doesn't care to focus on. If this was a week ago and I were reading this preview, I'd assume by the first line that Halo Wars was not worth the time. That - backed up by the fact that playing an RTS using a controller threatened the bull-headed mouse-and-keyboard combo lover in me - ensured that I'd steer clear of Halo Wars. However, we were invited to Microsoft's office to give the game a shot and watered down as it feels, Halo Wars is fun!"

Did Bungie actually hate Halo Wars? Why wasn't Master Chief in the game? Lead designer Dave Pottinger reveals all.

Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.
I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....

NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.