
Resident Evil 5 is the newest iteration in the critically-acclaimed franchise, and is almost due for its release in March. However, the recently released demo has brought forth a slew of new questions in the face of the fairly recently released Dead Space. What if the newcomer could actually teach the grizzled veteran a thing or two? With the recent rumor of RE5 adopting a more traditional action-oriented control scheme squashed, how will the general gaming community react, and is Capcom making a mistake? Safety's Off looks into the idea of what Resident Evil 5 could stand to learn from the first true third-person survival horror game on next-gen consoles, Dead Space.

Circana data shows Resident Evil 5 as the best selling Resident Evil game in the US, ahead of Resident Evil 4 remake and Village.
So the most successful RE is the one where a white man is killing Africans.
This can't be real.

New leaks from Dusk Golem detail cancelled Resident Evil projects, including a Rebecca focused Revelations game, while stating no Resident Evil 5 remake is in development.
Capcom's willingness to invest in experiments and scrap them sets them apart form many other developers (Nintendo have a similar methodology). Far too often companies push a game setting or game mechanic that is just not that good and the final product is middling or poor.

Dusk Golem claims a Resident Evil 5 remake is not coming this year, with a Code Veronica remake expected instead.
Hopefully if and when they do a RE5 remake, they give it the RE3 remake treatment, because this is certainly one title that I don't want a faithful remake of.
...When Dead Space came out, it could've been better because of so and so. Now RE5 could've learned so and so from Dead Space?! It's like no game is ever good enough. From now on, I'm boycotting all gaming media.
If they could learn anything, it's the controls. Dead Space's control scheme PWNS RE5.
lol from the videos i've seen RE5 could learn from a lot of games.
RE5 Demo>>>>>Dead Space