
Unlocking the power of the PlayStation 3's Cell processor is a difficult task, but how much so? High Moon Studios' (Darkwatch) technical boss Clinton Keith tells Next-Gen how much the Cell has to offer and how his studio plans to bust the processor wide open.
Late last week, Vivendi Games and its game studios wrapped up a workshop with Cell microprocessor co-creator IBM. The point of the "Cell Summit" was to help Vivendi-owned studios such as High Moon get to know the PlayStation 3's complicated CPU.
In the midst of that workshop, Next-Gen caught up with High Moon chief technical officer Clinton Keith, who spearheaded the two-day gathering. Here, he talks about the complicated nature of PS3 development, when developers will fully realize the PS3's power, the trade-off between ease-of-development and sheer power and working with IBM further down the line.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
Good read..
In 5 years time we'll still be hearing: "When will devlopers unlock the power of the cell" lol then again the sony fanboys should be masters at playing the waiting game by now!!
For the time being il enjoy playing nextgen games while the rest of you wait!!!
HEHE funny it was a good read and I like how he put the whole news post on the front.. Now some people will actually read the news before posting.I espically like this one " We’ve actually got a prototype on the PS3 that simulates liquid like no one’s seen before and we’ve actually built a little minigame around that to take advantage of that… The goal of this small game was that [we] might be able to put out a small downloadable game that somebody might buy for five dollars, play it on their 1080p television set with their PlayStation 3 and just really show people an experience that no other console can give them on their $3000 TV set." Someone is gonna buy a game about water and show his friends how he justify's buying a 600 dollar console.. with water... WOW brillant just brilliant I love this... It will take some time for a DEV to control the CELL but a prototype of water is something that wont justify buying this console. Sorry....
"Once those complexities are unwound, how dramatically will the PS3 development environment change?
This is what we’re looking forward to that in eight years down the road"
8 years? I know Sony kept saying about a 10 year console but if the next Xbox comes out in 3/4 years time and steps up like it has this generation then surely the PS3 will be dead within 6 years
@ sodslawgy...Yeah i was thinking the same thing.
i am one of the many waitng on the PS3 to be more of a worthwhile buy in terms of games for me, i do hope these "workshops" get developers more up to speed and knowledgable about working with the Cell processor so the final result would be more great games sooner than later.
@ grifter024...i kind of agree with you about your view on that $5 "water" game, but it is actually a very smart move by them. Being an advertising creative director, i can definitly say that items like that work on several levels (which i won't waste time in going into), but one of which is obviously being a teaser to drive up interest, while other official games are in the works. it may be cheesy, yes, many are, but if done right can be very effect in showing off to the gaming community what is to come in the next two to three years, but just as important, can also show other developers what next-gen games should be aiming for (and hopefully good story lines go along with it) and gets everyone to start raising the bar for game developement quicker. i personally think that last part i mentioned about the developers is more important because developers, much like creatives, hopefully strive to do better with each new project.