200°

Killzone2: The comeback kid

THINK B3YOND writes,"It's going on four years now since we saw that beautiful trailer back at E3 2005. The trailer that had both amazing graphics and an endless amount of action. What more could you want from a shooter? It left everyone who watched it in complete awe and you could tell that this was going to be Sony's main game this generation."

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thinkb3yond.blogspot.com
Huh6292d ago

they laughed at killzone 2 well guess whos laughing now ill give you a hint the person or people that are laughing have a hidef console and were not suckered into buying a faulty console that is a pretty big hint

Timberland2K96292d ago

Now whos shootin bullets take that Haterz.

games4fun6292d ago

a ps3 fan, but this is grade a textbook trolling that belongs in the open zone i'm sorry but i'm going to have to report all three of your posts

although killzone 2 deserves credit for silencing haters which is hard especially in today's media.

6292d ago
KillzoneKid6292d ago

and we will be playing the BEST FPS EVER

just 27 days

Maddens Raiders6292d ago (Edited 6292d ago )

...in The *Park*, The Beach, Delta Creek, Southern Hills, Vekta Slums, Orbital Station, and The Core. Those who fought will always remember the battlegrounds of Vekta.

You can all Believe now.....

N4360G6292d ago

I agree.Guerilla Games surprised alot of people with Killzone 2.I am so glad I own a PS3 and will be enjoying the beast known as Killzone 2 later this month!!

+ Show (3) more repliesLast reply 6292d ago
Huh6292d ago (Edited 6292d ago )

hahaha killzone 2 is AAA according to ign and eurogamer hahaha the people without ps3s said it would suck hahaha they said all it has are graphics hahaha (this is another hint about whos laughing now)

Gue16292d ago

I loved that hard-core band!!!

Gue16292d ago (Edited 6292d ago )

People in N4G hates me or don't understand the hardcore music? No matter what I write I always get like 5-6 disagrees. I even losed a bubble. ;_;

This band is one of the greatest of the genre! These aren't those pussies from MTV. This is real hard-core. Well at least in their older Cd's because with the new one's they became too pop. "Turn Around" is one of my favorites CD's from them.
http://www.myspace.com/come...

Helghast Slayer6292d ago

All the 360owners and biased journos excuses have been silenced. The game has proven the masses wrong and now the only thing they hold onto is sales. Preorders have hit 1mil on amazon.com and still counting elsewhere.

When killzone2 sells reasonably well i expect the masses to just keep quite and never open their mouth about the ps3 ever again. All expectations have been exceeded by GG and Sony.

Huh6292d ago

dont forget to charge your controllers because i dont want to hear any excuses when i pwn you in killzone 2 multiplayer i dont want you to say oh my controller ran out of power oh my chipmunk jumped on my analog stick oh an xbox exploded next door it distracted me etc et

WhoaMan6292d ago

ahahaha that's hilarious
"an xbox exploded next door"

TheColbertinator6292d ago

lol Queefyb

I think the Open Zone is the location to do that

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer6d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde4d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy4d ago

And then MK1 killed it again.

DivineHand1254d ago (Edited 4d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk775d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga5d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit5d ago (Edited 5d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19925d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga4d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac4d ago (Edited 4d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman4d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 4d ago
blacktiger5d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box5d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion4d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv725d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent755d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit5d ago

Floppy 😆
No pun intended

badz1495d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning775d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
5d ago
phongtro123_com5d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde5d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.