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Corporate espionage incident at Microsoft

Tech.blorge writes:

Microsoft filed a lawsuit against a former employee for stealing important files from the company. According to reports, the former employee joined Microsoft with the intent to procure confidential documents that could help win a case against the software giant.

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tech.blorge.com
TrevorPhillips6320d ago

nice try better luck next time, oh wait there is no next time

FarEastOrient6319d ago

Can Sony slap Microsoft with corporate spying from the development of the Cell Processor tech that was used to create the Xbox 360?

ambientFLIER6319d ago

Can gamers slap Sony with a lawsuit for making overpriced systems and lackluster games?

outlawlife6320d ago

this is serious business, especially if the guy was under contract for MS, he could go down for a very long time

chances are he is just going to be broke...for the rest of his life

ultimolu6320d ago

He's in a sh*tload of trouble. That's a no-no. It doesn't matter which company it is.

Mcrmarcher6320d ago

Playing with fire really......

Graphics Whore6320d ago

He'll get charged with espionage but it seems very plausible that Microsoft could lose the case.

Odion6320d ago

actually most likely what ever evidence that he obtained will not be usable because its stolen.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney34d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage35d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman34d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb34d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.