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10°

Halo Comic Announcement

Our good friends at Marvel made a couple of nifty announcements regarding the upcoming (and as-yet, untitled) Halo comic series, and although they haven't set a date yet, they did reveal that the artist and writer paired for the project are Alex Maleev and Brian Bendis, respectively.
Their work on Marvel projects including Daredevil and Ultimate Spider-Man has made them comic book legends, and Bungie is proud to be working with such a talented team. You can read (not much) more about the partnership at Marvel's site http://marvel.com. We'll bring you more news as the series develops and we look forward to sharing what's going to be an amazing extension of the Halo fiction and universe.

ANoobsJourney7024d ago

I think that it will be pretty good. Maybe if we keep reading it they will give us some clues/hints about Halo 4!

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer32d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde30d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy31d ago

And then MK1 killed it again.

DivineHand12530d ago (Edited 30d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net