
Rare's first-person shooter, Perfect Dark, has been fully decompiled, and a native PC port with multiplayer support is now available.

The nostalgia for 64-bit gaming has taken a significant technological leap with the arrival of Perfect Dark VR on Meta Quest. This isn't just a simple workaround to make the emulator look bigger; it's a standalone port that brings Joanna Dark's missions directly into your VR headset.
"I have a headache. And with a head this big, that's no joke." - me after playing this for 30 minutes
It wasn't too good on the Nintendo 64 all those years back. Hyped as GoldenEye 2, it didn't even come close. On the Xbox 360, it wasn't too good either. No more Perfect Dark games please.

Take-Two was reportedly in discussions to save Xbox’s canceled Perfect Dark reboot, but negotiations recently collapsed over details of a potential deal.
So, unsolved questions about the long-term ownership of the IP were responsible for the deal to collapse.
Interesting.
- Microsoft tells the studios developing the game they can look for funding elsewhere
- The studios' heads spend two months talking to different parties till they land a deal with Take-Two to fund and publish the game
- Take-Two gets in talk with Microsoft about the franchise
- Microsoft says, "Nah, you either fund and publish OUR game for us, or we'd shelf it and let the IP rot forever"
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- Profit?
I doubt Microsoft will do anything with this IP anymore. It’s basically a late stage n64 game made by rare when they were at their height. It was good for n64 standards. The 360 game was kinda meh. Now it will probably be shelfed forever.
Hmm have someone else make a game on your franchise and make money. Or just have an unused IP sit in limbo collect dust and not make money. Or make a little bit of money releasing the game in a collection. Microsoft should be selling off some of the older IP's to people who will do something with them.
Companies don’t generally readily sell off IPs. MS would have likely only granted Take two a license. Even when Microsoft sold Tango Games, they kept most of the IPs, and did not fully sell off the Hi-Fi Rush IP to Krafton.

Adam McDonald, a level designer who worked on the 2024 version of the game, said the demo was made using the game engine and could be played. It wasn’t representative of the final product. But, it was a vertical slice, and everything we saw in the trailer was in-engine.
Management at the initiative always reported to be rocky. I’d wonder if the partnership with the Crystal Dynamics was inefficient, leading to the project being canceled.
And they couldn’t pass it off to any other studio!? This is reminding me of Scalebound and precisely one of the biggest issues I have with this damn company. You let sh*t like Red Fall and Crack Down 3 go through, but can the games so many find interesting, because… well, hell. I don’t even know. They need a real shift in management and have actual people running the show that have a finger on the pulse of gamers.
Honestly, what's worse?
Cancelling a game that is in a playable state and that Phil thinks and says is going along well, while getting hopes up, or cancelling a game with no direction and no real gameplay that is going along terribly?
I think a lot would argue the former
I remember getting this at launch on the Nintendo 64 and even though it looked like GoldenEye, it wasn't too good to play. Plain boring if you ask me. To this day, I still don't understand the hype.