
Capcom have told investors that Resident Evil Requiem isn't at risk of performance problems like those suffered by their last big game, Monster Hunter Wilds.

Resident Evil Requiem director Koshi Nakanishi talks about cutting content and making horror approachable.
DLC That NOW!!! please.. Love resident evil requiem and would buy dlc in a heartbeat. Did a video review for it too on our channel and site. Anyone who loves gaming needs to play the game as its truly a masterpiece.

Resident Evil Requiem surpasses 7 million copies sold, becoming the fastest-selling entry in the franchise
Street Fighter IV revitalized both the fighting genre and Capcom as a whole. They haven't let off the gas since. And that RE engine really turned it up. It's like everything they release now outpaces themselves. Still can't believe they're bringing back Onimusha. Top 3 games I'm looking forward to this year.

A fresh datamine of Capcom's Resident Evil Requiem has hinted at the game's upcoming minigame bringing back Mercenaries mode.
The game has been properly cracked by voices38, no Hypervisor bypass shit. It actually runs better without Denuvo. From Tom's Hardware: "Denuvo properly cracked in Resident Evil: Requiem, bypasses become plug-and-play — cracked version runs faster, smoother, and uses way less VRAM and RAM" https://www.tomshardware.co... I personally don't give a shit about RE anymore, same crap every year it seems, but I got to give to voices 38 good job.🙌
If Mercenaries is really coming back, that’s a huge win. It’s always been one of the most replayable modes in the series, especially in games like Resident Evil 4 and 5. Hopefully they modernize it a bit with online co-op or leaderboards, but keep the fast-paced arcade feel. Would be a great way to add longevity beyond the main story.
RE is completely different though, smaller levels and less things on screen so obviously...
Capcom needs to optimize the RE engine for much wider scopes or I guess just go with UE5 as I can actually hold 60 frames with most games that use the engine.
ok
Better deliver after saying that
RE is one of the best engines out there, but damn that evidently true only when played to it's strength. Dragons Dogma and Monster Hunter really did some damage to the name.
Cappy wanted to use it as their everything engine but didn't make sure it could handle wide open worlds or dynamic online games first...
What really confounds me is how poorly Textures are streamed in MHWs. Part of it may not be their fault as other games that use direct storage have had streaming problems as well.